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Posted

Hello, Ubry.  I am unable to reproduce this issue with your saved game.  I do however think I know what you were seeing.  The mobs that were to the North of the party when I loaded in were casting harsh raw damage spells that were out-damaging the healing done.  When I use the spell in other areas of your game and not against enemies that cause high raw damage, the Endurance is being increased as intended.  Thanks!

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

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Posted

Hello all.  Perhaps it is only fixed internally and will be available in a patch very soon.  Please update when we patch and try again, as I am not able to reproduce this bug.  Thanks for the support and patience during this issue.

- Refer to this thread if you are having trouble finding any information I requested http://forums.obsidi...eport-an-issue/

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Posted

The bug is still there with patch 2.01. Withdraw should give invisibility, stasis and additional endurance recovery, but it only grants invisibility and stasis.

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Posted

Same thing here, Withdraw do not recover endurance during spell effect with v2.01 (as with v2.0). Quite annoying !

 

Moreover, I'm not 100% sure but I believe that after the withdraw effect finished I couldn't heal the character.

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Posted

2.01 introduced a TON of bugs.  I am sure this wasn't the priority.  It still has the protection effect and you can at least heal the person without them taking damage.  It isn't perfect but it still 50% works and has some of the intended effects.  There were much bigger issues at large like not being able to complete soulbound quests and CORE ABILTIES like Frenzy for Barbarians, UI bugs and Lightning Storms for druids behaving very oddly and not working when selected.  Liberating Exhortation was also working oddly and they fixed it same with Suppress Affliction.  I am positive this one will get done.

Have gun will travel.

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