tjayharvey Posted August 31, 2015 Share Posted August 31, 2015 Mod Release Notes for V5.0.0 beta Better AI Mod This mod has been disabled, and will probably be discontinued since the AI system has been completely rewritten. Target Turned Enemies Added an option called "target turned enemies" that makes enemies that have switched allegiance due to e.g. dominate, confusion, etc. to be considered hostile against your attacks. Now being a little confused no longer gives your enemies miraculous defensive benefits. Disable Backer Dialogs If this option is chosen, you can no longer "talk" to backer NPCs (experience their backstory). This option existed in the mod before, but was kind of hidden. Cipher Base Focus New Mod: Modifies cipher's starting focus in the beginning of combat. Options include none, quarter, half, three-quarters, or full focus. Fast Scouting Mode Now allows you to select whether “Fast Scouting” is disabled when any party member can see an enemy, or only when the scouting party member can. You can still leave it completely off. UI Customization You can access the UI customization from a button in the UI. This button is draggable as well in UI customization mode. Turned the frame selection feature into a dropdown instead of many separate buttons. Also easier to add your own frames, since no changes to the code are necessary (you just add the appropriate files to the iemod/frames folder, and that's it). Added a checkbox for enabling tooltip offset. This nudges the enemy tooltip that appears in the upper left hand corner to the right, so it's not blocked by other UI elements. It was an already present but somewhat hidden feature. Restoring defaults happens instantly. You don't leave the UI customization menu or need to reload. A few other small changes. Known Issues · With the setting that allows "Combat-Only" abilities allowed out of combat, most "beginning of combat" abilities re-apply whenever leaving combat (chanter chants, cipher soul whip, etc) · Autosave settings may not be functioning correctly If you want to report an issue with the mod, please include the following: · What platform are you playing on? · Do you have White March pt. 1? · What mod options you have on. · As many details about how you ran across the issue as possible. It’s best to do this at the project home page (https://github.com/GregRos/IEMod.pw), but I will also collate reports from this thread and the Nexus page. 11 Link to comment Share on other sites More sharing options...
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