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Dex vs Resolve; Might vs Int, for ranged/spellcasting druid?

druid stats build creation

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23 replies to this topic

#1
Khashir

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The game recommends Resolve over other stats, however, for a Ranged Wood elf druid (Hunting Bow/Spellcaster), it seems Dex would be better (for action speed). Two things that keep me up at night (ha!):

  1. Originally I was going for War Bow, because I thought it would benefit more from +% action speed than Hunting Bow (diminishing returns and all that). If I'll grab Marksman, Penetrating Shot, and Hunting Bow, should I invest less on Dex? (Or keep it high anyway for spellcasting).
  2. At char creation, I've maxed Might, followed by 15-16 Int--I've seen lots of conflicting recommendations (some max Int, I'm guessing to affect more targets from the get-go). How many stat points will I get as I level up, and would it be so bad to not max Int?

(Will be playing in Hard)

 

Thanks!


Edited by Khashir, 24 June 2015 - 11:44 AM.


#2
Raven Darkholme

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You don't get stat points on lu.

Int is most important followed by MI than DEX.

IN gives you duration AND AoE.



#3
Khashir

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You don't get stat points on lu.

Int is most important followed by MI than DEX.

IN gives you duration AND AoE.

Thanks! I don't favour dumping stats, would 11 Dex be crippling? Or maybe Max Int, split the rest between Might/Dex?


Edited by Khashir, 24 June 2015 - 12:25 PM.


#4
PrimeJunta

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Max INT and MIG. DEX isn't so important for druids and wizards as you won't/shouldn't be chaincasting (much). MIG on the other hand makes your damage spells bite harder, and since you have limited spells, it makes a difference.



#5
Khashir

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Max INT and MIG. DEX isn't so important for druids and wizards as you won't/shouldn't be chaincasting (much). MIG on the other hand makes your damage spells bite harder, and since you have limited spells, it makes a difference.

Awesome, thanks!



#6
Luckmann

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Just to chime in with the others, they're right. Resolve means absolutely nothing to you, unless you're going to Spiritshift a lot. And you're not. Because that'd be stupid.


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#7
AshenPlanet

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Definitely, as the others have said, Int is the most important, you want to max it, and then Might, and then whatever is left for Dex (depends entirely on whether you want to gimp other stats to max dex also...

 

I wouldn't bother with penetrating shot, just keep up with your enchantments, fine early game, exceptional at level 8+ - Penetrating shot slows your attacks.

The stuff with high DR is the stuff you generally will want to use your spells against anyway.

Once you get to 9th level and up, there's no reason to use your bow anymore at all unless it's too easy, and you don't want to bother casting any spells.

 

 



#8
Luckmann

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Definitely, as the others have said, Int is the most important, you want to max it, and then Might, and then whatever is left for Dex (depends entirely on whether you want to gimp other stats to max dex also...
 
I wouldn't bother with penetrating shot, just keep up with your enchantments, fine early game, exceptional at level 8+ - Penetrating shot slows your attacks.
The stuff with high DR is the stuff you generally will want to use your spells against anyway.
Once you get to 9th level and up, there's no reason to use your bow anymore at all unless it's too easy, and you don't want to bother casting any spells.


This is actually a very important point, that should be made. Once you're level 9, your Rank 1 Spells become At-Will and can be cast at every Encounter, all day, every day.

This means that as a Druid, you'll probably not want to go into bows much in terms of specializing anyway. At level 11, your Rank 2 spells become At-Will.

So. Yeah.

Don't bother with Penetrating Shot or anything else. You'll be casting spells all over the place; there's no reason to spec for auto-attacks and weapons.

#9
Nobear

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Once you're level 9, your Rank 1 Spells become At-Will and can be cast at every Encounter, all day, every day.


This means that as a Druid, you'll probably not want to go into bows much in terms of specializing anyway. At level 11, your Rank 2 spells become At-Will.

 

Do you mean Per Encounter? I think they are Per Encounter, meaning you can cast up to 4 (base) from rank 1 or rank 2 per encounter. At Will would mean you can cast them an unlimited number of times per encounter. Still, this seems like it would be enough, though I haven't gotten there yet.



#10
AshenPlanet

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If you are soloing, then these per-encounter spells may not be enough, but you are going to be camping/sleeping more often solo anyway.

Whether you are a fighter or a caster, you have to rest more often solo, that's just the way it is - you can't heal health between encounters except for a not great talent.

 

In a full group, the per-encounter spells are more than enough for most fights, and the big fights, you'll use your higher level spells.

 


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#11
Nobear

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If you are soloing, then these per-encounter spells may not be enough, but you are going to be camping/sleeping more often solo anyway.

Whether you are a fighter or a caster, you have to rest more often solo, that's just the way it is - you can't heal health between encounters except for a not great talent.

 

In a full group, the per-encounter spells are more than enough for most fights, and the big fights, you'll use your higher level spells.

 

Thanks for clarifying. I think the OP was confused about this too, from his other thread.



#12
Luckmann

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Once you're level 9, your Rank 1 Spells become At-Will and can be cast at every Encounter, all day, every day.


This means that as a Druid, you'll probably not want to go into bows much in terms of specializing anyway. At level 11, your Rank 2 spells become At-Will.

 

Do you mean Per Encounter? I think they are Per Encounter, meaning you can cast up to 4 (base) from rank 1 or rank 2 per encounter. At Will would mean you can cast them an unlimited number of times per encounter. Still, this seems like it would be enough, though I haven't gotten there yet.

 

 

The difference is semantics. Per-Encounter is practically At-Will in PoE. Four uses of level 1 and then your regular spells on top of that is more than enough to get you through any fight. And at level 11 you won't care anymore because you'll have more spells for free than you'll have combat time in most fights. And fights that could take longer than that, you'll probably be chain-casting more powerful spells anyway.

....I really hope they fix the blanket spell ranks as per-encounter in the expansion, because that's going to become real crazy real quick.


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#13
Nobear

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....I really hope they fix the blanket spell ranks as per-encounter in the expansion, because that's going to become real crazy real quick.

 

 

Well, I think it would make sense at least for rank 3 spells to become Per Encounter at level 13, in keeping with a pattern of level 9 - rank 1, level 11 - rank 2. That means a wizard's Expose Vulnerabilities, Deleterious Alacrity of Motion and Minor Blights would all become Per Encounter. Can you imagine the hurt? And it'd still leave room for something like Arcane Dampener or Displaced Image for situational use.



#14
MadDemiurg

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I'm pretty sure Alacrity + 4x fireballs + blights will be a one of the standard wizard openers.

 

I'm also pretty sure they'll add a ton of new overpowered stuff in form on high level spells and abilities, soulbound weapons etc.

 

What I'm not sure is whether the expansion will pose any challenge at all.


Edited by MadDemiurg, 25 June 2015 - 09:48 AM.


#15
Luckmann

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....I really hope they fix the blanket spell ranks as per-encounter in the expansion, because that's going to become real crazy real quick.

 
 
Well, I think it would make sense at least for rank 3 spells to become Per Encounter at level 13, in keeping with a pattern of level 9 - rank 1, level 11 - rank 2. That means a wizard's Expose Vulnerabilities, Deleterious Alacrity of Motion and Minor Blights would all become Per Encounter. Can you imagine the hurt? And it'd still leave room for something like Arcane Dampener or Displaced Image for situational use.


Exactly. The first expansion part - as I predicted - adds 2 levels. It can be assumed that the next expansion part will add another two.

That's all of Rank 3 and Rank 4. All the available spells, especially for Priests and Druids that does not even have to choose, every single Encounter.

There has been a lot of suggestions relating to ways to mitigating this as well as making Druids, Priesta and Wizards more distinct from eachother, but the devs haven't really acknowledged the issue anywhere I can see.

It's unprecedented leaps up in power compared to non-Spellcasters, every second level, out of the blue starting at level 9. It really needs to be reworked.

#16
Nobear

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I'm pretty sure Alacrity + 4x fireballs + blights will be a one of the standard wizard openers.

 

Would that be with the Lvl 3 bonus spell talent and an item I haven't found yet (I'm only in Defiance Bay) that gives me an extra Lvl 3 spell?


Edited by Nobear, 25 June 2015 - 02:40 PM.


#17
MadDemiurg

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I'm pretty sure Alacrity + 4x fireballs + blights will be a one of the standard wizard openers.

 

Would that be with the Lvl 3 bonus spell talent and an item I haven't found yet (I'm only in Defiance Bay) that gives me an extra Lvl 3 spell?

 

There's a ring that gives 2 extra level 1 and 3 spells (think it's sold in DB) and another one adding 2 extra level 2 and 1 extra level 4 spell, which is found in a specific location. With a talent, you can actually have 7 level 3 spells.



#18
Nobear

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There's a ring that gives 2 extra level 1 and 3 spells (think it's sold in DB) and another one adding 2 extra level 2 and 1 extra level 4 spell, which is found in a specific location. With a talent, you can actually have 7 level 3 spells.

 

The DB one gives 2 Lvl 2 and 1 Lvl 4. Wow, I like the other one better, looking forward to it (no spoilers please!)



#19
PrimeJunta

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It's unprecedented leaps up in power compared to non-Spellcasters, every second level, out of the blue starting at level 9. It really needs to be reworked.

 

It is and it does.

 

I don't see the problem of just doing it the D&D way and granting more slots for lower-rank spells as you level up. You still get moar strategic spellcasting capability but not in those sudden jumps from 4 to (effectively) unlimited.



#20
AshenPlanet

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Those rings are listed as wizard rings, so not for druid.

Minor blights are actually level 2, so they are usable unlimited now at 11+.

Blights are not that good though, not like the level 4 wizard summon, which is very good.

 

As for changing this in the expansion, I'm of the opinion that this shouldn't be changed.

We should get unlimited 3rd at level 13+.

 

The thing is, if you want to cheese, you can rest after every encounter and get full spells if wanted.

Many people do this, you can see various threads about it.

So, going through the game more realistically, resting when you get tired, etc. makes the game a little more challenging than if you cheesed it.

Getting unlimited 1st and 2nd level spells at higher levels makes this a not-terrible choice for role-playing, or convenience of not having to run back to inns multiple times.

They should add level 3 at 13+, since if you rest all the time, you'd have unlimited level 7 spells!

Why penalize choosing this way to play even more by not giving 3rd level spells per-encounter status?

 

The whole health vs. endurance mechanic puts the difficulty in your hands - if you want to rest a lot, or not, it's up to you.

That's also why some people think moon godlikes are overpowered - they only are if you rest all the time to replenish their health.

 

 







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