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What (spoiler free if possible) triggers the end of act2?


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Trying to avoid any significant spoilers here, hopefully it's something like "entering zone X" or "turning in quest Y" or "gametime of Z days".   Someone recommended I not progress to act 3 until I had done all the act 2 quests ... but I'm not sure how to avoid act 3.   :facepalm:

 

Googling or forum-searching seems extremely likely to turn up spoilers.  

 

Thanks

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Well, you can't complete the ones in Defiance Bay without also completing that one, so I assumed that would be self-explanatory. :)

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Thanks, that answer should be sufficient to let anyone avoid accidentally transitioning from Act2->3.

 

In case anyone finding this needs a (slightly) more detailed explanation to put their mind at ease: 

 

I believe this means the trigger is ...

 

(number and name of quest(s) to complete Act2):

 

 

completing ALL 3 of these quests:

The Man who Waits

Undying Heritage

Through Death's Gate

 

And most likely a certain amount of progress (or completion) of this one as well:

The Hermit of Hadret House

 

 

since progression in it seems to be strongly related to completing the other 3.  

 

 

 

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It's not a hair-trigger, you can't accidentally start Act III. Avoid speaking to Lady Webb in Hadret House until you've completed all the Act II stuff you want.  

Act 2's trigger is actually a lot more telegraphed than Act 1's.

 

Act 1 sort of just happens.

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It's not a hair-trigger, you can't accidentally start Act III. Avoid speaking to Lady Webb in Hadret House until you've completed all the Act II stuff you want.  

Act 2's trigger is actually a lot more telegraphed than Act 1's.

 

Act 1 sort of just happens.

 

 

As you say, the end of Act 1 is rather subtle.  It does sorta just happen.   But Act 2 ... well, it may not be exactly obvious that the event that ends Act 2 is going to BE the event the ends Act 2 (sorry for the repetition).  But once it happens, there's nothing subtle about it.

 

 

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