manageri Posted May 13, 2015 Posted May 13, 2015 "The more wounded the target, the greater the damage". Does this mean how wounded the target is at the moment the spell hits them, or does every DoT tick check the health when it occurs?
Veynn Posted May 13, 2015 Posted May 13, 2015 Maybe when the target has low endurance. There are lots of spells/skills like this. The lower the endurance, the higher the damage it deals.
manageri Posted May 13, 2015 Author Posted May 13, 2015 Maybe when the target has low endurance. There are lots of spells/skills like this. The lower the endurance, the higher the damage it deals. Yes, but since it's a damage over time spell, it's unclear whether the damage is calculated at once for every tick when the spell hits, or individually for each tick depending on how wounded they are at that time.
Gs11 Posted October 12, 2015 Posted October 12, 2015 How does it work? it deals damage equal to 10% of enemies already decreased points of endurance? mob has 250 endurance, I took 100 points already, so when i cast this skil my dmg would be 10% of 100? 10 dmg over 20 sec? btw. how DoT is calculated? some skills has description that dmg is per sec, so it's easy to calculate, but what about with rest? when i have skill with dmg or hp regen which says " 140 hp over 20 sec" - it means that overall amount would be exactly 140 points , so 7 hp per sec? same with raw dmg lets' say" 68 dmg over 16sec" - 68/16= 4,25 sec? but what about when we have no raw dmg? every time per sec this amount is calculated with DR of enemy?
hilfazer Posted October 12, 2015 Posted October 12, 2015 when i have skill with dmg or hp regen which says " 140 hp over 20 sec" - it means that overall amount would be exactly 140 points , so 7 hp per sec? True, however 'over time' effect tick every 3 seconds (unless stated otherwise). I this case heal will tick for 21 HP every 3 seconds. Last tick will heal for 14 because it has only 2 seconds duration. As for DR, it is substracted once from total incoming damage and result is split into ticks, for example: 100 damage over 15 seconds vs 10 DR. 100 - 10 = 90 90 / 6 = 15 ( 6 is a number of ticks ) Spell will tick 6 times for 15 damage. DoT spells should not be confused with periodical damage, such as Ectopsychic Echo, that are reduced by DR every time they hit. I cast Maggots on targets with less than half HP. It did abysmal damage. It's either bugged or the most UP spell in the game. Vancian =/= per rest.
Gs11 Posted October 13, 2015 Posted October 13, 2015 when i have skill with dmg or hp regen which says " 140 hp over 20 sec" - it means that overall amount would be exactly 140 points , so 7 hp per sec? True, however 'over time' effect tick every 3 seconds (unless stated otherwise). I this case heal will tick for 21 HP every 3 seconds. Last tick will heal for 14 because it has only 2 seconds duration. As for DR, it is substracted once from total incoming damage and result is split into ticks, for example: 100 damage over 15 seconds vs 10 DR. 100 - 10 = 90 90 / 6 = 15 ( 6 is a number of ticks ) Spell will tick 6 times for 15 damage. DoT spells should not be confused with periodical damage, such as Ectopsychic Echo, that are reduced by DR every time they hit. I cast Maggots on targets with less than half HP. It did abysmal damage. It's either bugged or the most UP spell in the game. What does determine 6 ticks number in that case with 100 damage over 15 seconds vs 10 DR. Is it subsctracted somehow from this 15 sec? In terms of Maggots: intended effects is damage equal to 10% of enemies already decreased points of endurance?mob has 250 endurance, I took 100 points already, so when i cast this skil my dmg would be 10% of 100? 10 dmg over 20 sec?
hilfazer Posted October 15, 2015 Posted October 15, 2015 It's a little complicated. First tick happens immediately on applying DoT effect. Last tick happens exactly when DoT expires. If DoT has duration of 15 seconds ticks will happen 0s, 3s, 6s, 9s, 12s, 15s after applying DoT debuff. Then number of ticks is calculated like this: (duration + 3s) / 3s It gets complicated if duration is not divisible by 3 but average player should not bother with this. Things change very little and game does the right thing here, trust me In my copy Infestation of Maggots' description is "10 damage by percentage of endurance lost". So if target is missing 50% endurance damage is 10 * 50 = 500. 500 damage over 20 seconds. That's A LOT of damage and DPS as well. I'm probably getting it wrong (: Vancian =/= per rest.
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