Jump to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

It never did. Nothing changed.

The Marksman talent definitely worked on spells prior to 1.05.

Nope, and I personally tested it. Maybe for some spells that are ranged physical attack like MM, not sure. For the majority of the spells - definitely not.

It never did. Nothing changed.

 

Bull. S**t. I can't say whether it still works in 1.05 or not, or if it did in 1.04. But saying that it never did is objectively wrong. It absolutely used to work. When and if it was changed, I have no idea, but it used to work.

t50aJUd.jpg

Opposite problem: 80% of the racials are too weak.

 

Could we STOP this? It's a SINGLE PLAYER GAME folks, you want it harder? Self-impose penalties on yourself then if you want a challenge stop trying to make everything balanced!

 

You're thinking about the wrong kind of balance. Multiplayer games require competitive balance, so that they have a larger and more interesting metagame. Single player games, on the other hand, need internal balance, so that players have relative freedom in taking the options that appeal to them without suffering consequences they weren't informed of. The difference between easy mode and hard mode shouldn't be they player's choice between several options that are presented as equally viable.

 

I see this over and over again, "stop trying to balance everything, it's not multiplayer!" It's not about multiplayer, it's about new players. It's about not requiring in-depth knowledge to know which options are objectively better choices for a huge majority of situations. Unbalanced choices aren't my thing, but there's nothing deeply problematic about them; the problem lies in unbalanced choices that advertise themselves as balanced.

 

And honestly, if you don't care about balance, why does it matter to you that other people do?

Edited by gkathellar

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

Opposite problem: 80% of the racials are too weak.

 

It's the same thing and it's all relative.  If you have 5 races and one race's abilities are a lot stronger than the other 4, some might say that the stronger ability is "too strong", while others might say that the other 4 abilities are "too weak". In the end, it's all relative.

 

Opposite problem: 80% of the racials are too weak.

 

It's the same thing and it's all relative.  If you have 5 races and one race's abilities are a lot stronger than the other 4, some might say that the stronger ability is "too strong", while others might say that the other 4 abilities are "too weak". In the end, it's all relative.

 

I agree. It's absolutely a matter of opinion. I would rather have more stuff (and therefore more complexity and more engagement with the mechanics) than less stuff. That's because I tend to believe that "stuff = interesting." That's a personal taste, and I apologize if my earlier post came across as an attempt to state objective fact.

If I'm typing in red, it means I'm being sarcastic. But not this time.

Dark green, on the other hand, is for jokes and irony in general.

 

 

Opposite problem: 80% of the racials are too weak.

 

It's the same thing and it's all relative.  If you have 5 races and one race's abilities are a lot stronger than the other 4, some might say that the stronger ability is "too strong", while others might say that the other 4 abilities are "too weak". In the end, it's all relative.

 

I agree. It's absolutely a matter of opinion. I would rather have more stuff (and therefore more complexity and more engagement with the mechanics) than less stuff. That's because I tend to believe that "stuff = interesting." That's a personal taste, and I apologize if my earlier post came across as an attempt to state objective fact.

 

 

No prob.

 

As I've said before, I don't like these racial abilities that only trigger when you reach 50% END.  The way I look at it, I don't want to ever get that hurt in battle, so having abilities that only trigger when you're really hurt seem like desperate situation abilities.  The only END triggered ability I do like is the Moon GL's because it's meant to heal you, which seems to me like good synergy.  (Though even the Moon GL's ability seems rather OP, and probably should be for the injured Moon GL himself and not those near him.)

 

I wish that the low END racial abilities were replaced with ones that were more constantly on.  I personally like the Moon Elf, Island Aumua, and Boreal Dwarf abilities for this reason.  Technically, the Pale Elf's ability is always on, but it seems rather bland.  Ditto for the Coastal Aumaua and Mountain (?) Dwarf abilities.  I wish that the Mountain Dwarf's racial ability was similar to the Boreal Dwarf's, just for 2 different monster groups.

 

 

BTW, the Boreal Dwarven ability looks like 2 slayer Talents, while the Coastal Aumaua ability is a single Talent.  Maybe the simpler solution here is to just let all characters pick one or two non-class Talents (i.e. Offensive, Defensive, or Utility) at creation. 

 

And then instead of trying to come up with fancy racial abilities, give each race an additional attribute point. 

 

Dwarfs:  CON

Aumaua: MGT

Orlan: PER

Elves: DEX

Humans: RES

Godlikes: INT  (or get really cute, and give the bonus based on the body form your GL chooses)

 

 

Anyways, just some wild thoughts for forum fodder....

 

 

 

Things happening = interesting. Things not happening = uninteresting. Racials that are largely circumstantial or only triggers once in a blue moon should be trashed.

t50aJUd.jpg

Things happening = interesting. Things not happening = uninteresting. Racials that are largely circumstantial or only triggers once in a blue moon should be trashed.

 

I don't care whether racial abilities are "interesting".  I care that they're useful.  The game itself generates the "interesting" situations, not racial abilities.

Create an account or sign in to comment

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.