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Question

Posted (edited)

When loading an old save, items such as the Sanguine Plate do indeed get their new effect they also keep their old one i.e. it has both frenzy and retaliation. 

Edited by ChipMHazard

9 answers to this question

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Posted

Sking,

 

here's a saved game that exhibits the issue: link

 

I believe it stems from the fix trying to be retroactive but only partially managing to it (it retroactively gives Frenzy to the armor, but fails to retroactively remove Retaliation.)

 

I suppose new post-1.5 games, or games in which the armor is acquired after patching, aren't affected by this issue (but I don't know for sure as I had just acquired the armor before I applied the patch.)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

Awesome,

 

Thanks guys. With your information, I was able to get a bug into our database and we will work towards a fix for a future update.

 

Thanks again

  • Like 1
  • 0
Posted

Good and bad news,

 

Bad news - We not going to be able to fix this issue

Good news - You get to keep your super versions of the items changed

  • Like 1
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Posted (edited)

It doesn't give the new effect in old saves though, it just eats up 4 enchantment points (at least I don't see a button to activate it). But if there's nothing you can do, it's ok  :yes:

Edited by Kefky
  • 0
Posted

Guess I'll be using cheats to free up those 4 enchantment slots then (really want to make that armor Superb) :)

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

  • 0
Posted

It doesn't give the new effect in old saves though, it just eats up 4 enchantment points (at least I don't see a button to activate it). But if there's nothing you can do, it's ok  :yes:

Sangiune Plate gives "Spell Holding" not to be confused with "Spell Binding". Spell Holding will proc the spell whenever the character holding the item is crit by another character.

  • Like 1
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Posted

Interesting...! :)

 

Thanks for clarifying, Sking.

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

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