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  1. Sking's post in 21:9 support was marked as the answer   
    Straight from the database.
    Roby Atadero added a comment - 17/Nov/17 3:36 PM
    I addressed the Main Menu and CC issues. The ability bar positioning has not been addressed.
    Brian Macintosh added a comment - 4 days ago
    CL#: 135762 by bmacintosh at 2017/11/30 15:20:59
    Fixed some resolution scaling problems with the ability bar.
    Steven King added a comment - 5 minutes ago
    Fix verified as of build 869. 21:9 2560x1080 @59 Hz is displaying properly.
  2. Sking's post in Bug on main quest on Caed nua was marked as the answer   
    I loaded your save and the icon is there for me. Try to verify your game cache. You may have some corrupted files.
    Let me know if that works,
    - Sking
  3. Sking's post in Cannot Start WM1 Content was marked as the answer   
    Hey CMatt33,
    I'm running around your save and just looks like you are missing an Addendum. You have the White March on your map and can travel to it. Just go to the White March and speak with Renengild and the quests should correct themselves.
    I got your back
  4. Sking's post in Sagani AI non-functional was marked as the answer   
    Hey Cron,
    After selecting an AI you have to activate it. Above the action bar is a AI button that needs to be toggled 'on'. If that is already on, can you send me your save file so I can take a look?
    - Sking
  5. Sking's post in Unclickable Awnser in the First Dialogue I simply can't awnser. was marked as the answer   
    Hey VampDissaor,
    Try this first. From the Front End go into your Options Menu and 'Default' your controls. Your Mouse Click my be unassigned. If that doesn't help, try some of these troubleshooting tips (Forum Link)
    Let me know if none of these help,
  6. Sking's post in Attacking Issue was marked as the answer   
    Hey viruk1,
    Man, you are really making me earn it with this one, lol. My first guess would be that maybe you remapped your controls in your Settings Menu. As a first step, I'd suggest going into that menu and setting it to default. Other then that, are you using any programs to alter your mouse and key board (like keytweak)?
    I got your back
  7. Sking's post in Quest-NPCs not turning hostile was marked as the answer   
    We do have a fix for this in our 3.03 patch. Should be up for Beta asap.
    I got your backs
  8. Sking's post in CRASH BEGIN RANDOMLY HAVE TO BE CONSTANTLY was marked as the answer   
    Hey Senethril,
    Once 'mods' get involved we can't really do anything but speculate. Xaratas is correct, you should probably try a reinstall. I also recommend updating to the latest patch.
    Also try disabling your IE mod and seeing if you still crash in those scenes.
    I got your back
  9. Sking's post in Maps are reset with fog of war, enemies and items respawned was marked as the answer   
    Hey knech,
    Having multiple instances of PoE up at the same time can cause issues like this. We've taken preventive measures by not allowing players to run multiple instances of the client at the same time. But... people can access different versions of the game simultaneously which pull saves from the same place and will corrupt the data. After this point the saves are not saveable 'no pun intended'. I know this is not the answer you were looking for, but hopefully now that you know the cause for sure you can avoid it in the future.
  10. Sking's post in [2.03] Potential bug with "Best of" weapons was marked as the answer   
    Hey Achilles,
    From your screenshots it seems that only the Grazes are not following our 'best of' rules. I'm going to look into a little bit more and get a bug in.
    Thanks for bringing this up
    Edit - This is actually just a cosmetic issue in the combat log. If the damage you do is so low that both types would be doing the minimum amount then the damage type will not switch.
    Example: you attack a dragon with a crush/pierce weapon > you hit for 10 against the dragons Crush DR = 14 and Pierce DR = 10 > you will do x.xx Crush even though Pierce is the lower DR, because either damage type will be the same. 
  11. Sking's post in Unable to loot after 3.0 Steam update was marked as the answer   
    Hey mexikhan,
    We currently have an issue in our database where you are unable to loot corpses at night in Ondra's Gift. Try to come back to the map during the day and you should be fixed. (Forum Link)
    That being said we should have a fix for this soon.
    I got your backs,
  12. Sking's post in Installing POE on Linux (Ubuntu) from disk was marked as the answer   
    Hey Treemuh89,
    Follow these steps and you should be golden;
    1. Copy the contents of the DVD to a Folder on your Desktop (Name the Folder "Pillars")
    2. Create a new Folder on your Desktop (Name it "tmp")
    3. Open your Terminal
    4. Type in "cat ~/Desktop/Pillars/PillarsOfEternity.tar.gz.* > ~/Desktop/tmp/PillarsOfEternity.tar.gz"
    5. Click the resulting file in your tmp folder (it will open in the Archive Manager)
    6. Drag'n Drop the file from the Archive Manager to your Desktop
    Let me know if these instructions do not work.
  13. Sking's post in Upgraded to White March + Pre-order item and pet - Now perception gives accuracy instead of deflection was marked as the answer   
    We changed Perception to add Accuracy instead of Deflection in patch 2.0. You can however retrain any of your characters at any Tavern.
  14. Sking's post in Bug: Permanent reduced endurance for Hiravias was marked as the answer   
    Hey Jansen,
    We've been trying to figure this one out for a little bit now. Please refer to this thread http://forums.obsidian.net/topic/79382-issuebug-hiravias-stuck-at-half-endurance/
    Thanks for your info
  15. Sking's post in Endless Paths: Magic Barrier on Level 1 persists.... was marked as the answer   
    Hey Omnicron,
    The barrier doesn't drop until you accept the "Master Below" quest from the Warden (Statue in the Main Keep).
  16. Sking's post in The Wailing Banshee quest [SPOILERS] was marked as the answer   
    Hey qEin,
    I did almost the same thing. I approached the spirit to drop the Perception down to 12 (only having 10) then backed away. Left the Lighthouse and got +2 Perception from a resting bonus and then returned. I was able to approach the spirit again to drop the Perception back down to 12 (now having 12) and get the quest update. 
    - Can you send me a save file where this is not the case? Maybe a dialogue node is not triggering on your return.
  17. Sking's post in Stuck in combat. Endless Paths of Od Nua Level 12. was marked as the answer   
    Hey Dapsang,
    Which group of Spiders? I tried reproducing this with the Spiders on the web bridges and the combat ended normally.
  18. Sking's post in Plz tell em about level 3 Od Nua closed chamber... was marked as the answer   
    Hey GuerrieroRosso,
    Somewhere (can't give you everything) in Od Nua is a Sabre. Once you have that I suggest going back to that statue.
    Good luck
  19. Sking's post in Per-encounter abilities permanently disabled was marked as the answer   
    Hey Tulki,
    This issue is happening a few different ways. If you save/load just after using the ability or if you use the ability just before a cutscene. We are hoping for a fix in an upcoming update.
    Thanks for the information
  20. Sking's post in Friendly buffs persisting on charmed enemies after charm wears off was marked as the answer   
    Hey Idleray,
    I've added this issue to our database and we will look for a fix in an upcoming update.
    Thanks for the information
  21. Sking's post in [Bug][1.03.0533] Shod in Faith was marked as the answer   
    Hey Deim,
    I looked over your screen shot and looking at the combat log that Adra Beetle never landed a critical hit on your character. These boots grant Spell Holding not to be confused with Spell Binding. Spell Holding will cast the spell when ever the character wearing the item is critically hit by another character. Spell Binding grants the character a certain number of uses per rest.
    Let me know if this is not the case.
  22. Sking's post in [Bug][1.03.0533] Voice selection broken in character creation was marked as the answer   
    Hey Jamoid,
    The issue with voices not playing in Character Creation should be fixed in our next update. 
    Thanks for the information
  23. Sking's post in [Q] Does 1.04 patch include a Disable Autosave on loading option? was marked as the answer   
    Hey Stage,
    The update does not add an option to disable auto-saves. That being said, I like the idea and will bring it up. 
    Thanks for the suggestion
  24. Sking's post in [Bug][]Screen continues to shake during Pause was marked as the answer   
    Hey Emptiness,
    The screen shake while paused should be fixed in the next update.
  25. Sking's post in Field Triage triggers retaliatory strike v1.0.3.0530 was marked as the answer   
    Hey Outlandish,
    This is not intended behavior. I've put this bug into our system and we will work on a fix for an upcoming update.
    Thanks for the information
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