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Spell stuck in "already activated"


Question

Posted

For such an aweful, game stopping bug, will the devs please spend some time fixing this?

It's happened to multiple characters of mine, some were so far along in game play that it's completely discouraging to go back 30 hours of game play to reload a previous save.

Some game options will not allow me to go back to a "good" file.

 

I do love this game. I just would like the comfort of playing my characters with the spells/skills they were designed for without having to repeat tons of hours of gameplay.

 

I can not pinpoint exactly when it happens: all I can tell, is that the spell or skill is usually still being cast after a fight is done and when something else automatically happens ie. cutscenes, dialogue, save game etc.

Please keep me informed of any fixes. I'm losing interest in this game the more this happens.

Thank you kindly.

2 answers to this question

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Posted

This issue should be fix in an upcoming patch.

Got a bug :cat:?? Help us squish it!

  • In your report Include your *save file* (C:\Users\YourNameHere\Saved Games\Pillars of Eternity) and ...
  • PC: *output_log.txt* (In your PillarsOfEternity_Data folder)
  • Mac/Linux: *Player.log* (In your Unity folder)

  • Thank you for your help!

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Posted

Had the "already activated" message on one spell also but after casting a different spell with the same character it went away.  It did not prevent me from casting a different spell but just couldn't cast that spell until the message cleared.

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