April 22, 201510 yr This has been mentioned a couple of times over the boards, and mostly it's the minor issue of Mechanics contributing towards the effectiveness of seals.There's more issues with this, however. There's a hard cap of 1 trap per person at a time, meaning that if you place a trap, and then combat starts, but before the trap has triggered, if you try to cast a seal on the ground, it will remove the trap, and it is lost.This is especially annoying if Durance is your only priest *and* your trap/mechanics expert, which is a pretty natural fit, considering that he starts with points in Mechanics and he's the only CNPC priest.
April 22, 201510 yr This issue is known to the dev team and is being looked into. Thank you for mentioning the related issues as well. Keep up the good work.
April 22, 201510 yr Oh, this cap explains then why i couldn't set 6 found traps nicely on the ground to lure a pack of enemys over it. That should be sayed in the game mechanics/ loadingtips. More modding for PoE II | How to Work with Stringtables
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