April 21, 201510 yr To the best of my recollection, it worked in 1.03. The hit lands and most of the effects are applied, however the "-5m Push" (aka "5m Pull") doesn't happen. Screenshot shows the combat log. Unfortunately, it doesn't show the bad guy *not* sliding into knockdown range
April 21, 201510 yr I think it does work for me, but if I'm fighting more than one enemy and there is either a bad guy or one of my NPCs between me and the target of Into The Fray, it stops the pull. Is this what you're experiencing? Or it just never works for you under any circumstances? "Time is not your enemy. Forever is." — Fall-From-Grace, Planescape: Torment "It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers." — Kvothe, The Wise Man's Fears My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus
April 21, 201510 yr Nope, clear line of sight and everything. It's possible that there is some sort of invisible save being made, but the description doesn't reference one and nothing in the combat log reflects one (unless I'm missing it). For clarity: I posted a bug report after 3 failed attempts to pull during different encounters. Second edit: 4th attempt...worked. How odd Edited April 21, 201510 yr by Achilles
April 21, 201510 yr Solution It seems that the spell is very vulnerable to any obstruction along the way. As soon as there's something remotely blocking it's path (including corpses!), it won't work.
April 21, 201510 yr That probably explains it. Chalking it up right next to Aloth's spells that bounce off corners that aren't there?
April 21, 201510 yr I'd say this is probably unintended behaviour... It seems that all directional spells with collision checks take immobile objects into account; even if they clearly shouldn't obstruct the way. I often see line-type missile spells obstructed pretty much random aswell. I think it's both corpses and all other immobile objects like traps, some spell objects, etc.. ... the algorithm needs some rework.
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