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Posted

GyUYnkr.png

Am I missing something or is this item really not very good? The only time I can see it paying off is versus something like the Adra Dragon, provided you're spam-healing the monk. Even then, it would take 10 wounds (!) to get a measly 4 or 5 extra damage per hit. And that's assuming you aren't going to use your wounds on anything else.

 

Posted

Yeah, it could probably use some buffing. It's in the right vein: an item that boosts the monk's unique ability, albeit 2% per wound does mean you'd need to be practically dead to notice it. Making it a flat 1 raw damage per wound would do it much more justice, at least from what I see. That, or adding accuracy per wound alongside the 2% raw damage.

Posted

It's raw damage, and also is not limited to just your bare hands. You could also couple it with Turning Wheel and if you're a tanky fire godlike, all of the above damage would apply to your retaliation.

Posted (edited)

I think they suck, my best crit so far on my monk has been a 103 damage torment reach crit using the resolution saber, I had 8 wounds and only 5.7 of that damage was raw.  If that's all I can get on the biggest crit I've ever had on my monk, I'd rather use the gloves that give an accuracy bonus.

Edited by Climhazzard
Posted

I wish this game had gloves that straight up gave elemental dmg to fists, ike in NWN.  

They need to allow gloves to get damage mods but only for Unarmed attacks, as though they were weapons.

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