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Posted

Overall I love PoE.

 

It's an ambitious project - and I love your games, Obsidian (Fallout NV is my all time favorite).

 

I appreciate the many details - maps on tables, overturned furniture, spilled food etc.

 

I like how you created alternate ways into places; the scrolls that pop-up and flesh out a scene/event; the spare voice overs that allow much more depth of conversation.

 

Great job !  I hope there is a PoE 2.... I will buy/support in a heart beat.  I've already given PoE as a gift to help support your company - you are one of the best one's out there in my opinion.

 

J

  • Like 3
Posted

I really, really dig the little story scenes with the drawings. The artwork in those never ceases to amaze me, and the combination of VO and sound effects really does a great job of setting up the imagination.

  • Like 3
Posted

I really, really dig the little story scenes with the drawings. The artwork in those never ceases to amaze me, and the combination of VO and sound effects really does a great job of setting up the imagination.

 

I know right?!? They are so much better than cutscenes. My jaw dropped when some guy said you'd see the lower budget because of these scenes. I just wanted to scream "no! they are perfect!!!". :D

  • Like 3
Posted

My favourite part so far in this game has been the stained glass window just inside the entrance to the inn : The Black Hound in Gilded Vale. Such a small thing, but I love it.

  • Like 2
Posted

Me too, there are so so many little details, like when you enchant a weapon with shock damage, little arcs of electricity touch the ground ... beautiful. 

All Stop. On Screen.

Posted

Scripted interactions remind me of gamebooks, if anyone still remembers those, e.g. choose your own adventure series.

  • Like 1

"There once was a loon that twitter


Before he went down the ****ter


In its demise he wasn't missed


Because there were bugs to be fixed."


~ Kaine


 


 


 

Posted

Agreed, New Vegas is amazing. I sort of wish there was a similar optional "hardcore mode" for Pillars, gauging characters' hunger and thirst levels. It really brought F:NV to life for me.

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