helmino Posted April 3, 2015 Posted April 3, 2015 Hi all, i just want to know how the 3 different mental attribute influence the conversation, what's the difference in disposition and approach for the situations for each one? They have some cap for checks? Thank you all in advance
Dunamin Posted April 3, 2015 Posted April 3, 2015 Conversation options is not only affected by "mental attributes", it appears to be affected by all attributes. E.g. high Might and Dexterity can enable unique choices, just like Intellect and Perception can.
helmino Posted April 3, 2015 Author Posted April 3, 2015 Conversation options is not only affected by "mental attributes", it appears to be affected by all attributes. E.g. high Might and Dexterity can enable unique choices, just like Intellect and Perception can. Ty, regarding the approach of the mental attribute anyway? anyone?
DruidX Posted April 4, 2015 Posted April 4, 2015 (edited) Pillars of Eternity: Special Dialog Options lots of stuff affecting choices not just attributes Edited April 4, 2015 by DruidX Join the Orcz and help scribe everything that goes on in the world of Pillars of Eternity! The Unofficial Pillars of Eternity Wiki
helmino Posted April 4, 2015 Author Posted April 4, 2015 So a perception character alwayas notice particular things, intellect is always problemsolving andresolve is leadership all the time? Thats what im asking, how the interaction change from mental attribute to mental attribute (im interested in wich one to rise for rp purpose)
Supreme Posted April 4, 2015 Posted April 4, 2015 Resolve has a lot of dialogue checks, along with Perception.The issue is that max on both those stats are only ever useful for a Tanking character.
PrimeJunta Posted April 4, 2015 Posted April 4, 2015 I've seen uses for Might, Intellect, and Dexterity too. I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
endruwiggin Posted April 4, 2015 Posted April 4, 2015 (edited) You can also pretty easily boost your attributes by 2 points using items, so if u want to meta-game u can always have that as well SPOILER: also found +3 cloak (the wailing banshee quest) Edited April 4, 2015 by endruwiggin
kalniel Posted April 4, 2015 Posted April 4, 2015 Hi all, i just want to know how the 3 different mental attribute influence the conversation, what's the difference in disposition and approach for the situations for each one? It tells you in the character generation screen: Might: Intimidating displays and acts of brute force Constitution: Withstand pain or endure physically taxing situation Dexterity: Slight of hand and fast reactions Perception: catch a lie, comment on appears or notice background details Intelligence: deduction, realisation and problem solving Resolve: Intimidation, leadership and convincing performance 1
helmino Posted April 4, 2015 Author Posted April 4, 2015 (edited) Ok thanks to all, indecided between intelligence and perception, but seems like you need high int for some coiche. how many piece of gear can you enchant for stats? Edited April 4, 2015 by helmino
kalniel Posted April 4, 2015 Posted April 4, 2015 Ok thanks to all, indecided between intelligence and perception, but seems like you need high int for some coiche. how many piece of gear can you enchant for stats? Eight. But the same enchantment won't stack. 1
helmino Posted April 4, 2015 Author Posted April 4, 2015 (edited) So you can have only one +1 and one +2 in total? Edited April 4, 2015 by helmino
ChipMHazard Posted April 4, 2015 Posted April 4, 2015 So you can have only one +1 and one +2 in total? If you have an item that gives you a +1 to int and one that gives you a +2 to int, then the +1 bonus won't be applied because of the +2. Bonuses to the same stat do not stack. Having multiple items that give a bonus to the same stat is meaningless in this game.
helmino Posted April 4, 2015 Author Posted April 4, 2015 So you can have only one +1 and one +2 in total? If you have an item that gives you a +1 to int and one that gives you a +2 to int, then the +1 bonus won't be applied because of the +2. Bonuses to the same stat do not stack. Having multiple items that give a bonus to the same stat is meaningless in this game. Thank you , have to find how high are the checks xD
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