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IE Veteran's feedback


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I'm completely disagree with you, if you really want a game that clone the old IE combat mechanic you shouldn't backed this project, just stick playing the old IE games without looking forward to PoE and try to draw line between them. There are lots of stuff going on with IE especially the BG1+2 combat mechanic which is broken and most of it is pretty much being rebuild into a better, fairer mechanic that PoE has. The vanilla version of BG's  games is the worst mechanic with prebuffing, you can actually beat any encounter with "prebuffing". I don't know are you looking towards cheesy combat with prebuffing or actually you just want to laugh at your AI enemy by blowing them to pieces without much effort?

 

Some known method is to summon skeleton warrior with project image and send them to kill every Illithids in the Underdark part of BG's 2, Play thief/ mage cast mislead and cast invisibility on Mislead clone or send the clone far away from encounter and backstab every single enemy to pieces. Once you get HLA, Jaheira with belm + transform to Earth Elemental with Improve haste can clear every lair in ToB expansion single handed, that's not counting the ultimate killing machine of kensai/mage yet. Some mod like Swordcoast Stratagem did address this cheesy prebuffing by giving the AI enemy precast ability, but that's another thing.

 

What PoE does it to give player to think strategically with encounter, with limited resting camp, it pretty much put Mage and Priest into reserve state unless the encounter is not favoring your side than only start casting spells, other wise just keep them until very much needed, but if you are those kind that like spamming spell, you going to run back and fort from dungeon and tavern all day long, which is super bad, that's the old IE way of playing where pick every pieces on the floor go sell it than comeback pick some more, :no: . Meh, are playing WoW here running around like doing some errant quest?

 

I can say that Grieving Mother and Kana Rua both are best companions to bring along if you thinking to reserve Durance and Aloth spells in each encounter, The idea behind chiper is that you cast spell as long you have decent focus, which easy to generate them using blunderbuss since each hit is actually +6 hit, and Kana Rua have a chant that can speed up your firearm reload time and he does have summons spell and some really good AOE invocation to use as well. With them you have decent spell ability that you can spam in each encounter without worrying to rest. PoE force you to rethink by not playing cheesy or in short word 'cheating' especially in combat, manage your spell wisely, use trap or lure to choke corridor and door entrance to block melee engagement, position your priest/druid on center to best utilize endurance regeneration spell and read your bestiary and check out what type of armor/weapon/spell best utilize in fort coming encounter, keep at least each type of armor that best use against different type of enemy so that you might offset your speed with better DR, even against kith it best to scout see what type weapon/armor they are wearing so that you might adjust you weapon and spells you going to utilize before battle encounter. that's what I love about PoE it does justice to CRPG mechanic since 2nd Ed DnD rules. If you hate the combat maybe you aught to play this game like the old IE games to much.

Again with this strategic playing nonsense. It seems like you have a pair of blinders on.   I havent deviated from the block, buff and focus fire strat in my 15+hrs of game time so far. Every fight is pretty much the same. The creature types arent anything really special. You dont need turning from a priest in this game to fight undead for example. You're still buffing urself or neging an opponents buff/DR. Your just doing it after initiating the fight.  Sounds like you're too caught up in all the magnificent bean counting occuring behind the scenes. How is this game fairer or not broken? I use the same tactic that the enemy does like bum rushing mages/casters. 

 

 

If you  bum rush to mages/casters than you no better than the AI itself. You get to use firearm to kill almost any casters without broken your formation. The way I'm playing it my mages/casters just wear simple clothing without any negative impact on speed, and they didn't die way to much or get targeted if you have decent formation.

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  • 2 weeks later...

I agree with many of your points. The magic system isn't that fun. It is not because of no prebuffing. PoE does not work that way, I think. It's because the spells are not that interesting. I for example want to play an illusionist. I liked the way, Illusionists worked in Baldurs Gate. They where not perfect, but fun enough. In PoE, Mirror Image is totally useless. It is a deflection spell like every other. I expected something even more interesting than Mirror Image in BG. What I got was a spell that works like the one in Bg, but is even more boring, takes too much time to cast and is too weak to be useful. And why the hell is the caster always in the middle? All enemies know, that the caster is always in the middle. Now, I go too far.

 

But why is everyone complaining and noone modding? For Baldurs Gate there where mods with hundreds of additional and very interesting spells. For PoE so far there are only a few graphical mods and a lot of cheating bull****. Of course the enemies have to use the new spells too.

Edited by Lord_Mord

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We're all doomed

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the spells are not that interesting

 

They could decide to have spells read from an external file so would could mod them and add to spell lists... 

 

Probably the best thing they could do for modders is upgrade the game to unity 5.0 because it has a free to download personal edition.

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Personally I really like the new combat system and given how many games with the I.E. combat system I have I can always play them if I fancy it. My main gripe is that the enemy AI is pretty bad at making tactical decisions that are going to make life hard for you.

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Sorry, but I really like the Engagement system.  I think it works really well, is better than the feared aggro system I was worried they would go with in order to enable Fighters and the like to tank, and makes positioning important.

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