Weeman0313 Posted March 28, 2015 Share Posted March 28, 2015 So I just went to the Sanitarium to deal with Aloth's angry past life and figured I should just do the Key's mission while I am here. Upon completing it and Theloth body jumps to the golems everyone upstairs turns hostile. Is this supposed to happen? Link to comment Share on other sites More sharing options...
Gallenger Posted March 28, 2015 Share Posted March 28, 2015 I'm pretty sure it's as intended - although it will end a few questlines if you've not completed them yet (it appears 2 of the more important questy types don't seem to care about you butchering all the animancers). Link to comment Share on other sites More sharing options...
Weeman0313 Posted March 28, 2015 Author Share Posted March 28, 2015 That's what leads me to believe that it's not supposed to happen. The Warden KNOWS you're investigating a Laden Spy, no one on the level is aggressive until you go upstairs, the bald dude tells you not to report him to the statue. Link to comment Share on other sites More sharing options...
Ravila Posted March 28, 2015 Share Posted March 28, 2015 I had almost the same "bug" I did not approve of Enso's (spelling) research and everyone turned hostile for me, now I can't talk to the npc Nans and the quest is failed =( Wish there was a friends spell Link to comment Share on other sites More sharing options...
Lioness Posted March 29, 2015 Share Posted March 29, 2015 Here is another thread discussing same bug: http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/ Consensus there is it is not supposed to happen,... Link to comment Share on other sites More sharing options...
sparklecat Posted March 29, 2015 Share Posted March 29, 2015 (edited) Everyone upstairs turns hostile? No, that definitely didn't happen for me, so yeah, bug. eta: looked through the bug report thread and someone had a theory that would fit with how I handled the situation; after the constructs go hostile, try killing them all before talking to Azo again Edited March 29, 2015 by sparklecat Link to comment Share on other sites More sharing options...
Himntor Posted March 29, 2015 Share Posted March 29, 2015 Yeah, definitely sounds like a bug. Those upstairs didn't turn hostile for me. Only way I could think it not being a bug is if you hit someone below who was not hostile, but that seems unlikely as everyone seemed to turn hostile, except one or two individuals. The Adventures of Abattoir, my Pillars of Eternity Let's Play! Following Abattoir, an Aumaua-sized Death Godlike Cipher who wishes to prove to the world that Death Godlikes can be trustworthy and helpful, while getting caught in some terrible circumstances. Link to comment Share on other sites More sharing options...
Weeman0313 Posted March 29, 2015 Author Share Posted March 29, 2015 Can confirm that it is a bug, after 3 attempts I was able to leave properly. It appears that if you leave and talk to the bald guy and go back into the main room the npcs reset and the golems attack them and it is blamed on you. Link to comment Share on other sites More sharing options...
PyriktheSo-So Posted March 30, 2015 Share Posted March 30, 2015 I'm in the same boat, with no save to revert to (my fault) and the quest already failed / completed. Unless this next patch retroactively applies a fix, I'm done for sometime. Such a shame, and entirely avoidable (and entirely my fault). Just don't have the inclination to start up a new game. Link to comment Share on other sites More sharing options...
Sking Posted April 8, 2015 Share Posted April 8, 2015 Hey everyone, After completing The Man Who Waits (Subdue Uscgrim) the player can speak to Azo and threaten to expose him to Ethelmoer. Azo will attack the player. If the player performs a Save/Load after defeating Azo in this manor Freyol and the Patients in the cafeteria area will respawn. It is possible for hostile characters to still be in the area which starts a fight between the hostile Flesh Golems and the Patients. This act will hostile the entire Sanitarium against the player (even the upstairs). We are going to try and have a fix in an upcoming update. Link to comment Share on other sites More sharing options...
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