March 28, 201510 yr So I just looted an item "Nature's Embrace", which reads "Spell Holding: Woodskin: Grants Woodskin". I have a similar item "Ring of Searing Flames", which reads "Minor Spellbind: Combusting Wounds: Grants Combusting Wounds". For the second item, it showed up immediately in my action bar as a talent would, but for the first item I the spell does not appear to be showing in the same way. I thought perhaps that maybe you just gain access to it and use it against your spells per day allotment, but that does not seem to be the case either. Could someone please explain?
March 29, 201510 yr Got the same problem, half spell granting items seem bugged. Qu'avez-vous fait de l'honneur de la patrie ?
March 30, 201510 yr Equip the item and then rest once, it works after that. Seems lots of items begin with 0 charges and therefor don't show up until after resting. //Spelling Edited March 30, 201510 yr by Tyxer
March 30, 201510 yr i have shod-in-faith (boots):spell holding: consecrated ground ... still not working after i equip and rest. i'm assuming this equipment ability is supposed to give the wearer the ability to use that spell (on rest?)
March 30, 201510 yr (boots):spell holding: consecrated ground This spells works differently. The boots will trigger the spell automatically. I think its on 50% endurance of the char (or something like this?) My main tank trigger the effect couple of minutes ago... ) Now the question is: 1/ Will it trigger only 1 per rest or every fight.... 2/ What is the condition exactly Lots of testing ... Edited March 30, 201510 yr by Ondb
March 31, 201510 yr I am so keen to know how this works. I checked the in game reference/pedia thing and couldn't come up with an explanation of spell holding either.
March 31, 201510 yr The way i've come to understand it, spellholding items passivly activate the spell (either unknown or unlimited amount of charges that require something to happen to activate) , where as spellbind items have the charges and allow you to use the ability whenever.
April 1, 201510 yr Spell Striking : procs on landing a crit (multiple times per encounter, don't think there's a limit) Spell Holding : procs on being crit'd (once per encounter ? more ?) Spell Binding : renders the spell available to you on a per-rest basis , if it doesn't show up when you first equip the item, try Resting
April 2, 201510 yr 'kay actually there seems to be a limit to the number of procs on Spell Striking. Some people say multiple per fight, others say just the one proc. I seem to recall having seen up to 2 procs per fight but that may just be my rogue hitting twice too fast for the game to register the proc was already used, idk.
April 5, 201510 yr Spell Striking : procs on landing a crit (multiple times per encounter, don't think there's a limit) Spell Holding : procs on being crit'd (once per encounter ? more ?) Spell Binding : renders the spell available to you on a per-rest basis , if it doesn't show up when you first equip the item, try Resting They should add some tooltips to these mechanics in game.
April 6, 201510 yr Update. (boots):spell holding: consecrated ground triggers when you are critically hit by enemy in combat.
April 7, 201510 yr The mechanics behind these should be in the game somewhere. One of my negatives about the game is the lack of info like these. Would also like the spell etc tooltips to show numbers so i dont have to keep right clicking the spells to see all the info i want.
April 10, 201510 yr Dug into the game files and am able to definitely confirm that : - Spell Striking procs on crit, 1/encounter - Spell Holding procs on being crit, 1/encounter And yes, the mechanics behind these should be in the Cyclopedia (to not disrupt the Lore-friendliness of item descriptions).
April 10, 201510 yr (boots):spell holding: consecrated ground This spells works differently. The boots will trigger the spell automatically. I think its on 50% endurance of the char (or something like this?) My main tank trigger the effect couple of minutes ago... ) Now the question is: 1/ Will it trigger only 1 per rest or every fight.... 2/ What is the condition exactly Lots of testing ... Them boots are the real thing tho if used properly one of the best items hands down
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