The auto-attack while Idle in combat functionality is currently broken for me. My part members will only begin auto-attacking if they take damage. This also seems to be cleared if a skill is used.
Ex. 1. I enter combat, I give my party members no commands, only members that are attacked strike back, the other members sit there idle and do nothing unless they too take damage.
Ex 2. I enter combat and tell my group to attack a target. I then tell my wizard to cast a spell and then switch to another character. After casting the spell the wizard will sit there idle until he is given another order even though before I had told him to attack a target.
This leads to a lot of extra tedious micromanagement in combat, especially as this includes when enemies die, so everytime a party member kills an enemy you have to tell them to attack again or they will sit idle until damage is taken.
I have tried toggling the "disable auto-attack" feature but the ony change is that they will stop auto-attacking even when taking damage, no impact on auto-attacking when idle.
edit: I did a little bit more testing, and ex. 2 only seems to happen some of the time, not everytime, and sometimes when an enemy dies they will change targets on their own, other times they will not (ranged seem to be even worse at this).
Question
KnightOfVirtue
The auto-attack while Idle in combat functionality is currently broken for me. My part members will only begin auto-attacking if they take damage. This also seems to be cleared if a skill is used.
Ex. 1. I enter combat, I give my party members no commands, only members that are attacked strike back, the other members sit there idle and do nothing unless they too take damage.
Ex 2. I enter combat and tell my group to attack a target. I then tell my wizard to cast a spell and then switch to another character. After casting the spell the wizard will sit there idle until he is given another order even though before I had told him to attack a target.
This leads to a lot of extra tedious micromanagement in combat, especially as this includes when enemies die, so everytime a party member kills an enemy you have to tell them to attack again or they will sit idle until damage is taken.
I have tried toggling the "disable auto-attack" feature but the ony change is that they will stop auto-attacking even when taking damage, no impact on auto-attacking when idle.
edit: I did a little bit more testing, and ex. 2 only seems to happen some of the time, not everytime, and sometimes when an enemy dies they will change targets on their own, other times they will not (ranged seem to be even worse at this).
Edited by KnightOfVirtue9 answers to this question
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