Jump to content
  • 0
Sign in to follow this  
alienvariety

Black screen after character creation (OS X)

Question

Hi,

 

I'm on Mac OSX. Character creation is smooth as a whistle, then I click Done/ Accept and it takes me to a black screen with only ambient noise, music and the hand cursor. I've tried in a different resolution and in windowed mode, no cigar. I'm going to keep trying to disable graphics options, as I assume it is related, but this is deeply frustrating - if someone has a solution I'd be very grateful!

  • Like 1

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0

I'm running into the same issue.  I'm on a ~ 1 year old Macbook with a 2GB Nvidia 750M running OSX 10.10.1.  The app plays sounds, and the app cursor is still visible, but after hitting Done to accept my character and start the game, I just get a flat black screen forever.  I have to force quit the app to get it to close.  I tried lower resolution and switching to windowed mode, same symptom.

Share this post


Link to post
Share on other sites
  • 0

Hi,

 

Exact same problem here except that I'm playing on a PC computer and I use a 4K monitor, in native resolution.

It might be related to the high resolutions ?

 

Regards,

Share this post


Link to post
Share on other sites
  • 0

Nah, I lowered the resolution to the most basic settings ever and it still failed to run. I even redownloaded the whole game to install again (the fortune of a fast internet) but still the same problem. I ended up installing it via Bootcamp onto Windows and now it runs beautifully. This is definitely an issue they need to resolve though. Seems like a lot of other folks having a mix of similar issues over on this thread: http://forums.obsidian.net/topic/71805-osx-graphics-problem

 

I should stress that my own issue had nothing to do with secondary monitors and displays though...

Share this post


Link to post
Share on other sites
  • 0

I'm still seeing this.  I've tried attaching Player.log, but hit an error with both the advanced and basic uploaders.  Here's the end of the log:

 

Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Shader warmup: 14 shaders 32 combinations 0.005s
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
  at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2979.
Total: 8.001719 ms (FindLiveObjects: 0.116269 ms CreateObjectMapping: 0.172169 ms MarkObjects: 7.338610 ms  DeleteObjects: 0.246477 ms)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14889.
Total: 33.785881 ms (FindLiveObjects: 2.530972 ms CreateObjectMapping: 2.557185 ms MarkObjects: 16.786076 ms  DeleteObjects: 11.862126 ms)
 
--->MatchResolutionToIndex(1440x900) returning 5
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed) _currentResolutionIndex is 5, _currentDisplayMode is Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeResolutionAndDisplayMode(5, Windowed) already at desired resolution, only changing display mode.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed)...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed) _currentDisplayMode is Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->GetDesktopResolution() returning 2880x1800
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->GetCorrectWindowedDisplayMode() returning Windowed
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
--->TryChangeDisplayMode(Windowed) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NextMap is null in LoadingScreen.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
 
 
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0701_Encampment. (NEW GAME)
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
UnloadTime: 91.918671 ms
Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Checking to instantiate in game global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Instantiating in game global.
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 25647.
Total: 31.220009 ms (FindLiveObjects: 1.090404 ms CreateObjectMapping: 2.649656 ms MarkObjects: 23.982025 ms  DeleteObjects: 2.326664 ms)
 
Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
 
Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39051.
Total: 484.322632 ms (FindLiveObjects: 2.706497 ms CreateObjectMapping: 4.038749 ms MarkObjects: 470.483063 ms  DeleteObjects: 7.023702 ms)
 
Checking to instantiate global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
Checking to instantiate in game global...
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
 
Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68921.
Total: 465.175842 ms (FindLiveObjects: 4.860048 ms CreateObjectMapping: 6.006176 ms MarkObjects: 443.011017 ms  DeleteObjects: 11.187907 ms)
 
/Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
 
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1788)
 
Receiving unhandled NULL exception

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...