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Primitive

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  1. I'm still seeing this. I've tried attaching Player.log, but hit an error with both the advanced and basic uploaders. Here's the end of the log: Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 14 shaders 32 combinations 0.005s Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless) System.SystemException: Error running gmcs: Cannot find the specified file at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2979. Total: 8.001719 ms (FindLiveObjects: 0.116269 ms CreateObjectMapping: 0.172169 ms MarkObjects: 7.338610 ms DeleteObjects: 0.246477 ms) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless) Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14889. Total: 33.785881 ms (FindLiveObjects: 2.530972 ms CreateObjectMapping: 2.557185 ms MarkObjects: 16.786076 ms DeleteObjects: 11.862126 ms) --->MatchResolutionToIndex(1440x900) returning 5 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(5, Windowed)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(5, Windowed) _currentResolutionIndex is 5, _currentDisplayMode is Windowed (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(5, Windowed) already at desired resolution, only changing display mode. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Windowed)... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Windowed) _currentDisplayMode is Windowed (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetDesktopResolution() returning 2880x1800 (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetCorrectWindowedDisplayMode() returning Windowed (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeDisplayMode(Windowed) _currentDisplayMode already correct - nothing to do. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NextMap is null in LoadingScreen. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0701_Encampment. (NEW GAME) (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 91.918671 ms Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 25647. Total: 31.220009 ms (FindLiveObjects: 1.090404 ms CreateObjectMapping: 2.649656 ms MarkObjects: 23.982025 ms DeleteObjects: 2.326664 ms) Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0) Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39051. Total: 484.322632 ms (FindLiveObjects: 2.706497 ms CreateObjectMapping: 4.038749 ms MarkObjects: 470.483063 ms DeleteObjects: 7.023702 ms) Checking to instantiate global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0) Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68921. Total: 465.175842 ms (FindLiveObjects: 4.860048 ms CreateObjectMapping: 6.006176 ms MarkObjects: 443.011017 ms DeleteObjects: 11.187907 ms) /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play! (Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) The referenced script on this Behaviour is missing! (Filename: Line: 1788) The referenced script on this Behaviour is missing! (Filename: Line: 1788) Receiving unhandled NULL exception
  2. I'm running into the same issue. I'm on a ~ 1 year old Macbook with a 2GB Nvidia 750M running OSX 10.10.1. The app plays sounds, and the app cursor is still visible, but after hitting Done to accept my character and start the game, I just get a flat black screen forever. I have to force quit the app to get it to close. I tried lower resolution and switching to windowed mode, same symptom.
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