I'm still seeing this. I've tried attaching Player.log, but hit an error with both the advanced and basic uploaders. Here's the end of the log:
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 14 shaders 32 combinations 0.005s
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2979.
Total: 8.001719 ms (FindLiveObjects: 0.116269 ms CreateObjectMapping: 0.172169 ms MarkObjects: 7.338610 ms DeleteObjects: 0.246477 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Platform assembly: /Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14889.
Total: 33.785881 ms (FindLiveObjects: 2.530972 ms CreateObjectMapping: 2.557185 ms MarkObjects: 16.786076 ms DeleteObjects: 11.862126 ms)
--->MatchResolutionToIndex(1440x900) returning 5
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(5, Windowed)...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(5, Windowed) _currentResolutionIndex is 5, _currentDisplayMode is Windowed
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(5, Windowed) already at desired resolution, only changing display mode.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Windowed)...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Windowed) _currentDisplayMode is Windowed
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->GetDesktopResolution() returning 2880x1800
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->GetCorrectWindowedDisplayMode() returning Windowed
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Windowed) _currentDisplayMode already correct - nothing to do.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NextMap is null in LoadingScreen.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NextMap is null in LoadingScreen.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
NextMap is null in LoadingScreen.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0701_Encampment. (NEW GAME)
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 91.918671 ms
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 567 unused Assets to reduce memory usage. Loaded Objects now: 25647.
Total: 31.220009 ms (FindLiveObjects: 1.090404 ms CreateObjectMapping: 2.649656 ms MarkObjects: 23.982025 ms DeleteObjects: 2.326664 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39051.
Total: 484.322632 ms (FindLiveObjects: 2.706497 ms CreateObjectMapping: 4.038749 ms MarkObjects: 470.483063 ms DeleteObjects: 7.023702 ms)
Checking to instantiate global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 16085 unused Assets to reduce memory usage. Loaded Objects now: 68921.
Total: 465.175842 ms (FindLiveObjects: 4.860048 ms CreateObjectMapping: 6.006176 ms MarkObjects: 443.011017 ms DeleteObjects: 11.187907 ms)
/Users/chrisjurney/Library/Application Support/Steam/SteamApps/common/Pillars of Eternity/PillarsOfEternity.app/Contents/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play!
(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Receiving unhandled NULL exception