ManifestedISO Posted March 17, 2015 Posted March 17, 2015 How can you be hating on the Chanter? They get to summon Skeletons, Phantoms, Blights, Trolls, and friggen DRAKES! "Did I just hear you correctly Menace, you said...Drakes"? Truly UNCHARTED territory. Nathan and I share surnames but not given names. I don't even mind having a rapper named after me, either ... I understand he's Canadian and an intellectual. As to where bard is, Bard the Bowman, Man of Laketown, Slayer of Smaug, available March 24. All Stop. On Screen.
Voss Posted March 18, 2015 Posted March 18, 2015 Anyone knows why they recomend constitution? Because all games are contractually required to make at least one recommendation that makes no sense at all. 2
morhilane Posted March 18, 2015 Posted March 18, 2015 Anyone knows why they recomend constitution? For Chanter? That's probably because they will be mostly used in melee or mid-range. Their chants doesn't cover the entire battlefield, if you want to use the debuff phrases on enemies you need to be in melee. 1 Azarhal, Chanter and Keeper of Truth of the Obsidian Order of Eternity.
Tamerlane Posted March 18, 2015 Posted March 18, 2015 (edited) Yeah, "tank chanters" are popularish because of the way armour mechanics work in this game. Chanters inherently lack endurance and health, though, so maybe the recommendation is to patch that up? Then again, the way constitution works, they don't actually gain a huge amount from boosting it like a monk or a barbarian does, but... eh. Six-a-one, half-a-dozen-of-the-other, y'know? Edited March 18, 2015 by Tamerlane
bigsun123 Posted March 18, 2015 Posted March 18, 2015 By subclasses, do you mean dual/multiclassing or kit classes? In regards to the dual/multis, I think one of the strengths of Pillars' system is that they aren't really necessary. Want to make a wizard that can wear armor and use axes? Boom, you can, instant fighter/mage. One of the main reasons for me to take the multi classes was to get around arbitrary item restrictions, which were probably there for balance purposes. I like how certain choices can be less ideal in Pillars, by slowing action times, lowering defenses, etc. but aren't simply not allowed, like a wizard not knowing how to hold or use an axe.
Luckmann Posted March 18, 2015 Posted March 18, 2015 I never saw what bardish was about DnD games bards, apart that they got some musical instruments. They were just spellcasters as the rest spellcasters. Chanters look much more like bards with their chants and their music staves... Brilliant. That's the only thing I can think of too, yeah, chanters doesn't appear to be the musical instruments guy (at least not represented mechanically), so if one really wants to play a keytar, I guess you're SOL.
etagloc Posted March 18, 2015 Posted March 18, 2015 POE Chanters are probably the coolest take on a bard iv seen in a game. Atleast song wise, stringing together your own tune is an amazing idea.
kangaxxter Posted March 18, 2015 Posted March 18, 2015 The best Bard was the AD&D bard: the original prestige class.
Valmy Posted March 18, 2015 Posted March 18, 2015 (edited) The best Bard was the AD&D bard: the original prestige class. One of the weirdest and most non-sensical things every dreamed up by D&D. They are Bards not an elite ninja squad. Actually an elite ninja squad would be intimidated by the requirements. I mean by the time you became a 1st level bard you were already the greatest hero in the land. Edited March 18, 2015 by Valmy
cortez77 Posted March 18, 2015 Author Posted March 18, 2015 By sub-classes i didnt mean multi class but as someone said here "priests of different gods"; mage = necro, illusionist etc.Bard was jack of all trades, one sub-class was more melee (jester?) while vanilla bard seemed to be more casting char. So this chanter will have more summoning power than mage?
bigsun123 Posted March 18, 2015 Posted March 18, 2015 By sub-classes i didnt mean multi class but as someone said here "priests of different gods"; mage = necro, illusionist etc.Bard was jack of all trades, one sub-class was more melee (jester?) while vanilla bard seemed to be more casting char. So this chanter will have more summoning power than mage? I gotcha. I'd check out the wiki here if you want to learn more about the abilities of each of the different classes. http://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_Wiki You could view the different abilities and talents you can take for each class as essentially creating the sub classes you describe. However, instead of being rigid right at the start, you can choose to specialize as you level up. I think this helps you become more informed as to what abilities will be fun for you. For example, if you played BG1EE you could choose a Paladin subclass called the Cavalier, which had bonuses to hitting dragons and demons as well as some other tweaks, but couldn't use missile weapons. This sounds pretty awesome, but a new player wouldn't know that there are no dragons and demons until the second game, and missile weapons are more important when low level. By choosing your specializations as you level, you get more flexibility and some feedback as to what you'll want. Also no arbitrary limitations for the sake of bonuses. 1
Azureblaze Posted March 18, 2015 Posted March 18, 2015 (edited) The chanter in POE reminds me a bit of the Bard in Vanguard (now dead MMO) - could create your own songs(buff,debuff,utility or all 3 together!) and they were good at combat..was a really fun class, memories. Edited March 18, 2015 by Azureblaze 1
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