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Their seems to be no way to turn down the cricket sounds in poe and in same places are to loud i cant hear the npc's voice acting sometimes over the ambient. ;(

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Posted

This is also where we repeat the request of independent sliders for ambience, effects, voices, and music.

Yes i dont know why that waset in their at the first build.

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Posted

This was brought up by a lot of viewers during JE's stream.  The last update there was discussion by a developer talking about normalizing the sounds and whether or not that would be in the stream, I wonder if it didn't make it because those crickets were really loud.

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Posted

This is also where we repeat the request of independent sliders for ambience, effects, voices, and music.

This will not happen for the released game, but we will talk about it for patches.

 

It isn't a simple thing for us to implement, so we have to be careful with it.

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Posted

This was brought up by a lot of viewers during JE's stream.  The last update there was discussion by a developer talking about normalizing the sounds and whether or not that would be in the stream, I wonder if it didn't make it because those crickets were really loud.

Audio was not properly mixed in that build. That is why some sounds were REALLY loud and some were quiet. They should be completely mixed by the end of this week, though.

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Posted

 

This is also where we repeat the request of independent sliders for ambience, effects, voices, and music.

This will not happen for the released game, but we will talk about it for patches.

 

It isn't a simple thing for us to implement, so we have to be careful with it.

 

It's alright, we'll keep reminding you, I'm sure. :p

t50aJUd.jpg

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Posted

 

This is also where we repeat the request of independent sliders for ambience, effects, voices, and music.

This will not happen for the released game, but we will talk about it for patches.

 

It isn't a simple thing for us to implement, so we have to be careful with it.

 

 

Thanks Brandon. Remember the developer commentary's - They are way too low :)

UFWDJRj.jpg

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Posted (edited)

 

This is also where we repeat the request of independent sliders for ambience, effects, voices, and music.

This will not happen for the released game, but we will talk about it for patches.

 

It isn't a simple thing for us to implement, so we have to be careful with it.

 

 

 

No offense, but sounds like a design flaw. All that creativity, and yet something so common and taken for granted -absolutely missing in PoE.  This is disgraceful, imo. not having any sliders for sounds is bad. Period. You should always be able to control ambience and character sounds, like movement, combat and then speach altogether on its own.

 

This is something thats been a pet peave of sooo many gamers for sooo many years. So many gamers were so proud of games that had full EAX and sound control over the years, its surprising that games have reverted back to having NO quality of audio, or control of audio. Just pisses me the frick off really. 

 

I loved it, and was so proud to have a game where in the game itself we could manipulate the sound, to get it just the way we wanted. surround sound? stereo? only hear voices, or adjust different volumes yourself. Sound and Visual are HUGE parts of the overall gaming experience. We have more then one control for graphics/visual right?? i mean, we can do more then select resolutions and gamma and contrast, we have effects and AA , AS and whole lots of others, plus, in game we can make our characters look however we want, change their style and such.. we can only choose a very few voices though..and have little to no control over sounds and volume... WTF, seriously..

 

Imagine the reverse. no visual. It would technically be like playing PnP.  Not even a computer game. the experience is missing something right. Well that's kind of how your castrating the sound right now.  If the game doesn't balance volumes for different things properly and we can not either, then we can not reliably play the game in a quiet environment at night either. Any minute an explosion or a cricket might wake up neighbors - unless we physically lower sound until we hear nothing anyways. 

 

SOUND IS VERY VERY VERY IMPORTANT. STOP SCREWING IT UP. So much good audio technology out there, and yet, you will pay one voice actor more then a sound technicians salary would be all year to work on things indefinitely, towards a real goal.

 

 

p.S.

 

sound IS something easy to impliment, beacuse you have known since the moment you put the idea of a game on paper, you needed it. there is little to no excuse for poor planning, and implimentation of something so fundamentally important and elimentary in its design and function. This is not like sound is a new invention, it is of all the things n a game, probably the most mastered, most perfected technology present. It is also one of the most overlooked basics, and sought after experiences in games too. Audiophiles are everywhere. We spends thousands on good sound quality. about half as much as our entire computer experience in some cases.  WHY ON EARTH, WOULD IT BE HARD TO IMPLEMENT GOOD SOUND OPTIONS?!?!?!?!? 

 

 

Edited by Azmodiuz

Obsidian wrote:
 

​"those scummy backers, we're going to screw them over by giving them their game on the release date. That'll show those bastards!" 

 

 

 Now we know what's going on...

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