Should be a simple fix that will make characters not run in sync and look more realistic.
Just a heads up also
A while ago I made a suggestion about moving the combat idle to recovery time only. This would help give better visual feedback in combat as to if characters actually have an action assigned or not, and would allow people to disable the Combat HUD and get clear feedback when their action is issued. The game currently doesn't offer that
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Sensuki
As requested by some of the other backers, I am submitting an issue about characters moving completely in sync being immersion breaking.
I made a Suggestion Thread about this issue quite a while ago, and demonstrated how the Infinity Engine games handled this problem:
http://forums.obsidian.net/topic/68671-sensukis-suggestions-019-desynchronized-character-movement/
Should be a simple fix that will make characters not run in sync and look more realistic.
Just a heads up also
A while ago I made a suggestion about moving the combat idle to recovery time only. This would help give better visual feedback in combat as to if characters actually have an action assigned or not, and would allow people to disable the Combat HUD and get clear feedback when their action is issued. The game currently doesn't offer that
http://forums.obsidian.net/topic/69191-sensukis-suggestions-027-combat-idle-animation-into-recovery-animation/
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