aluminiumtrioxid Posted December 24, 2014 Share Posted December 24, 2014 I was following the topic of narrative... More Lovecraft please. And no, slenderdork and pyramid heads don't count, even if they share a genre. And for it to be truly Lovecraft, the end can't be the player besting villain. The options are to survive it, join with it, or realize it was you all along. I've seen people try to sell things like the unlikely underdog (think Frodo) as Lovecraft-like. "But it was so much more powerful than our little train that could, and he won by pure luck, a dagger in the Achilles heel." Nope... Sorry, he won, you can't win in a Lovecraft theme, no matter how unlikely, lucky or hapless the protagonist. Finally, the more baffling and haunting it is after the fact, the better. You know, I'm biased as I'm making a game on Lovecraft, but these are ridiculous standards to hold to. I'm sick of people shredding their creativity in order to stay on the "tradition" route. Not to mention that in the original cthulhu story, Call of Cthulhu, the supposedly-invincible Great Old One was defeated by essentially being ran over with a ship. End can totally be about the player besting the villain (and then spending their life in an insane asylum, haunted by horrible nightmares). I don't agree with you. The genre is fine. Lovecraft is an author, not a genre. His work is fairly unique in its presentation in a similar way The Empire Strikes Back was. Imagine of Gimli succeeded in destroying the One Ring in Rivendell with his axe, that would neuter the whole damn story. “Now all my tales are based on the fundemental premise that common human laws and interests and emotions have no validity or significance in the vast cosmos-at-large.... To achieve the essence of real externality, whether of time or space or dimension, one must forget that such things as organic life, good and evil, love and hate, and all such local attributes of a negligible and temporary race called mankind, have any existence at all.” ― H.P. Lovecraft “And now at last the Earth was dead. The final pitiful survivor had perished. All the teeming billions; the slow aeons; the empires and civilizations of mankind were summed up in this poor twisted form—and how titanically meaningless it had all been! Now indeed had come an end and climax to all the efforts of humanity—how monstrous and incredible a climax in the eyes of those poor complacent fools in the prosperous days! Not ever again would the planet know the thunderous tramping of human millions—or even the crawling of lizards and the buzz of insects, for they, too, had gone. Now was come the reign of sapless branches and endless fields of tough grasses. Earth, like its cold, imperturbable moon, was given over to silence and blackness forever. The stars whirled on; the whole careless plan would continue for infinities unknown. This trivial end of a negligible episode mattered not to distant nebulae or to suns newborn, flourishing, and dying. The race of man, too puny and momentary to have a real function or purpose, was as if it had never existed. To such a conclusion the aeons of its farcically toilsome evolution had led.” ― H.P. Lovecraft No where in that do I see: Hope, hero, luck or anything resembling an underdog beating the odds. If you survive, its because you happened to fall beneath the notice of the destroyer. You can't cross the streams and walk away like you kicked butt and took names, if you remain sane, that's probably because your struggle with sanity will only please the Old One. Meh, problem is, a great and uncaring universe devoid of a benevolent God was a frankly horrifying prospect in the 1920s, but nowadays it's more like the baseline of how people think about their place in the world. The "Lovecraftian purist" approach has little resonance in our age. It simply isn't scary anymore. "Lulz is not the highest aspiration of art and mankind, no matter what the Encyclopedia Dramatica says." Link to comment Share on other sites More sharing options...
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