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Door's texture bug


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Posted (edited)

At some point during zoom out, it SUDDENLY loses all its crispiness. And then at a normal zoom intended for playing it looks extremely blurry.

 

Here it's sufficiently crisp:

door%20crisp.jpg

 

And then a little zoom out and it's suddenly blurry:

 

door%20blurry.jpg

 

This is how crisp it can be at a really close zoom:

2014-12-02_00007.jpg

Edited by Bester
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IE Mod for Pillars of Eternity: link

6 answers to this question

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Posted

Oh, it also happens with characters' weapons and shields. Not with the characters models, though. So I imagine it shouldn't be happening with their gear.

 

Example:

shield.jpg

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IE Mod for Pillars of Eternity: link
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Posted

It seems like there are two instances of a 3d renderer, one for items and props and one for models. The models one seems to be much more robust in terms of quality of textures, but more prone to breaking (see big head mode).

 

This seems unoptimized. You should really only need one 3d renderer.

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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Posted

These texture problems are issues with the LOD, not with "multiple renderers". (Or I'd be very surprised)

Citizen of a country with a racist, hypocritical majority

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Posted

Hello all,

 

Thank you for your feedback. I have added this issue to the known issues list and linked this thread for others to see.

 

Thanks for your support!  :thumbsup:

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