Jump to content
  • 0

[364]Pathfinding Remains Horrible


Gairnulf

Question

I doubt this has gone unnoticed for the developers, but I just want to mention that the pathfinding doesn't seem to have seen any improvement. It's a problem for a character to get around another character and this happens so often that it can affect combat.

A Custom Editor for Deadfire's Data:
eFoHp9V.png

Link to comment
Share on other sites

9 answers to this question

Recommended Posts

  • 0

Pathfinding down under the ruins, at least in narrow indoor areas, is pretty bad, still. It can mess up combat and just plain old trap searching or walking in and out of an alcove in 364.

*** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***

 

Link to comment
Share on other sites

  • 0

I couldn't deadlock them like before, it seems ok now. Record examples maybe?

Any instance when the party is spread out and you order it to a formation with a click somewhere leads to bumping and illogical (from our point of view) circumventing of characters.

A Custom Editor for Deadfire's Data:
eFoHp9V.png

Link to comment
Share on other sites

  • 0

It would be nice to have feedback from Obsidian about this specific issue. 

 

I get the feeling that some problems are voluntarily kept silent despite being brought up times and again in many posts on these forums. 

 

Pathfinding is definitely one of them.

Link to comment
Share on other sites

×
×
  • Create New...