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Everything is possible, and for viable it depends what you mean by it, being on par with a more damage oriented class, or good enough to play the game on normal? A fighter most likely won't be able to compete with a rogue damage wise, but I think the later will be possible with the addition of new talents and a little number tweaking. 

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 Will it be practical or even possible to do this in PoE?

 

Practical? No. Possible? Yes, but very crappy. 

"Good thing I don't heal my characters or they'd be really hurt." Is not something I should ever be thinking.

 

I use blue text when I'm being sarcastic.

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In regards to the fighter/rogue debate.

If the fighter picks up a crossbow, I'd like him to be the best at using it untrained. That is to say, if a mage or rogue with no skill in crossbow pick it up, I'd like the fighter to be better. Furthermore, if the fighter specializes I'd like him to be 'the best' at that particular weapon. Sure, he probably won't get nifty things like 'sneak attack' or the ability to 'self-buff', which may even make him subpar, but so long as he is 'the best' at both that untrained and that 'fully trained' level, I'm happy. It basically comes down to the fact that specialists should outdo the fighter, but non-specialists (or areas where the specialist is untrained) never should.

And I'm going to throw in my support for there being more than 6 classes when you have 6 characters in play. Customization is one of the things that adds to replay time, especially if I decide I want to go crazy and do a party that is entirely wizards but each one specializing in something different so that each wizard has a clearly defined yet different role, or entirely fighters who scoff at rogues, each armed with different gear and who repeatedly die 9 times out of 10 from walking on traps because scoffing rogues is a bad plan.

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I think the problem is we are used to classes being flexible and taking on other classes jobs. It seems that with Pillars each class has a job to do and they do it well but they dont do other classes roles. Say for instance a fighter. A fighter is designed to be a "tank" and does the job very well. Now u can make the fighter do something else that another class can do BUT wont do it as well as they would. They wont be as good as a ranger with range weapons, as a rogue with burst dmg, or as versatal as a barbarian.

Each class is designed with a purpose in mindand while u can make them do something else, they shine when they are doing what they are designed for. At least i think thats what the purpose of the classes are for. Since u cant multiclass and such.

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This game is a spirituel successor to games with much more than 6 classes, and additional classes were even stretch goals... Which means that your 4 million dollars are earmarked for, among other things, more than 6 classes.

 

But couldn't it be argued that if the game offered only 6 classes, but allowed for a lot of flexibility within those classes, whether through kits or whatever, that it could be as good or better than having more classes in general to choose from?

 

I haven't played the beta, but based on the forums, it appears there's a bunch of fuss going on about the Fighter and Rogue and how they are too inflexible. Apparently Fighter's are designed with a core purpose in mind - holding the line and taking on a more defensive roll. What if I wanted to make a Fighter that specializes in crossbows or dual-wields for a more dps approach? Are these viable or even possible choices in the current game, and if they're not, what if they were? I just built an xbow Fighter in BG2 last night, and so far, he's really fun to play. Will it be practical or even possible to do this in PoE?

 

 

I built a DPS oriented fighter using an arquebus and he does huge damage.  The system is a bit more complicated in how you build characters and more talents to help specialize would be a benefit, but its very possible to build a solid dps fighter right now.  It can't do as much damage as a rogue at the moment, but that has more to do with the rogue being OP because of damage multipliers.  Once they adjust the classes a bit, a ranged fighter should be no problem.

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