SymbolicFrank Posted September 29, 2014 Share Posted September 29, 2014 (edited) In some ways, like the spell list, PoE is a carbon copy of Infinity Engine games. In others, it's quite different. This is all expected and fine. But there are discrepancies. By which I mean: the design and execution go in opposite directions. Like, if you want to design a real-time with pause system, you should do just that. But, it turns out that someone thought: "Well, RTwP is crap. Turn-based is the way to go! And we're not going to compromise!" And so we have a turn-based system that is turned into a RTwP system without changing anything. Because, surely, everyone can see that turn-based is the superior system! So, we end up with a total mess. It doesn't work. If you design a turn-based system, make it turn-based! And if you are obliged to make a RTwP system, make one! In the end, the only way we can get a good game is if we now all go beg to please turn it into a turn-based system. And that will make the person who is responsible for this mess very happy: "See! I told you! They don't want any moronic RTwP systems! They really want the great turn-based system I designed!" And the same goes for classes vs. classless. Edited September 29, 2014 by SymbolicFrank Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now