September 13, 201411 yr This may be related to: http://forums.obsidian.net/topic/68363-v278-path-finding-with-reach-weapons/ I also feel like this is a common issue, but also don't see it in the known issues list explicitly (i wish there was a way to more definitively find confirmed bugs). [DESCRIPTION] 1. Sometimes, when casting a spell at a range that forces a spellcaster to move (footprints on the spellcasting icon), the spellcaster will move to point-blank range to cast it, instead of merely close enough to cast it. AND 2. Sometimes, when casting a spell at a range that signifies a spellcaster will have to move (footprints on the spellcasting icon), the spellcaster will in fact be able to cast without moving. [DETAILED] Neither of these scenarios are consistently reproducible. Just get a spellcaster, get into combat, and keep trying to cast say that level 1 Wizard Daze spell (which has a very small range) and note the weird mechanics.[NOTES]n/a
September 17, 201411 yr Thanks for the input, thelee. The team is looking into making the distance that you have to move when out of range more consistent. Keep up the good work!