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Featured Replies

This may be related to: http://forums.obsidian.net/topic/68363-v278-path-finding-with-reach-weapons/

 

I also feel like this is a common issue, but also don't see it in the known issues list explicitly (i wish there was a way to more definitively find confirmed bugs).

 

[DESCRIPTION]

1. Sometimes, when casting a spell at a range that forces a spellcaster to move (footprints on the spellcasting icon), the spellcaster will move to point-blank range to cast it, instead of merely close enough to cast it.

AND

2. Sometimes, when casting a spell at a range that signifies a spellcaster will have to move (footprints on the spellcasting icon), the spellcaster will in fact be able to cast without moving.

 

[DETAILED]

  • Neither of these scenarios are consistently reproducible. Just get a spellcaster, get into combat, and keep trying to cast say that level 1 Wizard Daze spell (which has a very small range) and note the weird mechanics.

[NOTES]
n/a

Thanks for the input, thelee. The team is looking into making the distance that you have to move when out of range more consistent. Keep up the good work!

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