Jump to content

Recommended Posts

I was expecting combat to unfold in much the way that Baulder's Gate handled it but I'm finding the combat not very intuitive.  The auto pause on combat start does not seem to work, nor do I really seem to have an idea of whether the commands I'm giving my party members are actually being carried out or not.  I don't know when a spell has finished being cast or if I am interrupting a spell that is in the process of being cast.  

 

Is there some sort of instruction book or guide that has been put together for the beta?  I feel like I'm coming into this completely blind.

 

Thanks!
 

Link to comment
Share on other sites

what i'd like to see in combat is:

- opponents move as fast as you in some cases even faster (like vampires in BG2 or dragons)

- special abilities opponents have like level drain (vampires BG2), stun (mindflayers BG2), breath/wing (dragons BG2), paralyze (beholder BG2) ....

- enemies with high magical potential like the liches in BG2

- generally even terms between enemy and your party (not just movement)

- different weapons for different enemies (like in BG2)

- spells like confusion/stun/spell immunity and corresponding counter spells

-> thus fleeing/retreating is not really an option but rather reload try again with a better tactic in the more difficult fights

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...