sb5 Posted August 21, 2014 Posted August 21, 2014 (edited) a) During character creation the mace weapon looks transparent. create a new character pick a a class and culture that gives you a morningstar (Priest => Old Vailia) b) Great Sword changes self illumination. create a new character pick a class and backgorund that gives you a great sword rotate the character to the left and look at the lower sword while the idle animation plays (I assume this is an issue with the normal mapping / global illumination shader which is WIP) DxDiag.txt Edited August 21, 2014 by sb5
0 NCarver Posted August 21, 2014 Posted August 21, 2014 Hello sb5, Luckily we are aware of both of these issues, The morning star was fixed in most instances, but has a few stragglers left around. We should have a resolution soon. As for the view of the great sword, I believe this is related to our mip mapping feature. As the sword moves between depths of field it should be changing the resolution of the texture on the model. This is to conserve resources. It is still a bug though, and I believe our character artists are looking into clever ways to make the visual experience smoother as this occurs. Thank you for your feedback, it is super helpful during the beta!
0 vril Posted September 4, 2014 Posted September 4, 2014 (edited) This still occurs in the character creation in Build v278. Seems to only be on the Morning Star for me. DxDiag.txt Edited September 4, 2014 by vril
Question
sb5
a) During character creation the mace weapon looks transparent.
b) Great Sword changes self illumination.
(I assume this is an issue with the normal mapping / global illumination shader which is WIP)
DxDiag.txt
Edited by sb52 answers to this question
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