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Dyrford Ruins: Two Bugs, One Save


generic.hybridity

Question

Grappling Hook Non-Detection

 

[Description of the issue]

Grappling Hook not being detected by cutscene

 

1. Load up the attached savegame

2. Open Inventory, note presence of Grappling Hook

3. Open chasm cutscene

4. No prompt available for using grappling hook

 

[Expected behaviour]

Presence of Grappling hook should allow completion of cutscene

 

Lockpicking Not Working

 

[Description of the issue]

Lockpicking not functioning in Dyrford Ruins - No feedback - success or failure

 

1. Load up the attached savegame

2. Attempt to unlock door just to the north west using BB Rogue

3. Fail to do so

 

[Expected behaviour]

Lockpicking should work on these doors, or some feedback that it is impossible

 

[Other remarks / Comments]

 

I got to this state on my first playthrough of the beta, I autoloaded after a combat wipe and resumed a save more than once. This may be related to savegame corruption? Still, thought I would upload this file just in case

Dyrford Savegame.zip

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The only thing I can add to this is the lockpicks, they don't actually unlock anything.  All they do is increase the specific person's locking picking skill if their native skill is too low, but close.  How close, close is, no idea though.

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I have the same problem.

I've got two grappling hooks, but I cannot cross the chasm - the cut scene has only two options, inspect and leave.

 

Any suggestions? Maybe I can use the command line to get to the other side?

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