Marceror Posted August 20, 2014 Posted August 20, 2014 I would like to praise how the game has so many controversial design decisions, not because they are different, but because they are bizarre. That is what I was really looking for in a spiritual successor to the IE games. Thank you. You always get at least one guy who can't keep his disappointment out of a positive only thread. I'll tell you. At least, this sounds like a fully sarcastic post. Sorry if I got that wrong. "Now to find a home for my other staff."My Project Eternity Interview with Adam Brennecke
PrimeJunta Posted August 20, 2014 Posted August 20, 2014 Hm. I suppose a lot of the design decisions in the IE games were bizarre, now that you mention it... I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com
lumiapina Posted August 20, 2014 Posted August 20, 2014 Feels like arriving home, sure, somebody moved the furniture around and gave the walls a new paint job, but it's still home. So very pretty, nice dialog & side quests. Exploring the areas feels fun, reminds me of scouring all those maps in BG. The combat on hard was pretty brutal in the beginning but I think I'm getting the hang of it now with a monk character.
feanna Posted August 21, 2014 Posted August 21, 2014 I'm not that far ingame yet, so just a few first impressions: - I really, really like that we get hand-painted portraits instead of just renders of the character's head - it's nice to see every weapon the characters have ready on their 3d model - I'm not much of a tactician and after the first (catastrophic) fights against those bugs in the woods I desperately wanted to have AI-scripts for party members (like in BG) so I could concentrate on just one character in combat --- but after playing some more the fights actually play quite well, even for me, when not simply rushing ahead so a great plus for this, too Still, having the option to have the party partly AI-controlled might be a nice addition.
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