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Posted

I would like to praise how the game has so many controversial design decisions, not because they are different, but because they are bizarre.

 

That is what I was really looking for in a spiritual successor to the IE games. Thank you.

You always get at least one guy who can't keep his disappointment out of a positive only thread. I'll tell you.

 

At least, this sounds like a fully sarcastic post. Sorry if I got that wrong.

"Now to find a home for my other staff."
My Project Eternity Interview with Adam Brennecke

Posted

Feels like arriving home, sure, somebody moved the furniture around and gave the walls a new paint job, but it's still home. :)

 

So very pretty, nice dialog & side quests. Exploring the areas feels fun, reminds me of scouring all those maps in BG.

 

The combat on hard was pretty brutal in the beginning but I think I'm getting the hang of it now with a monk character.

Posted

I'm not that far ingame yet, so just a few first impressions:

 

- I really, really like that we get hand-painted portraits instead of just renders of the character's head

 

- it's nice to see every weapon the characters have ready on their 3d model

 

- I'm not much of a tactician and after the first (catastrophic) fights against those bugs in the woods I desperately wanted to have AI-scripts for party members (like in BG) so I could concentrate on just one character in combat --- but after playing some more the fights actually play quite well, even for me, when not simply rushing ahead ;) so a great plus for this, too

 

Still, having the option to have the party partly AI-controlled might be a nice addition.

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