eatplayhate Posted August 19, 2014 Posted August 19, 2014 A single enemy seems to have got tipped over! This happens when I load the save as well. Running v257. As soon as he engages in combat, he returns to normal. 2
0 Sensuki Posted August 22, 2014 Posted August 22, 2014 This happened to me too, exactly the same enemy. Maybe he's on svef? Gravity don't mean sh1t to a dope fiend. Output log: http://www.upload.ee/files/4222283/output_log1111.txt.html Save file: http://www.upload.ee/files/4222286/2e2f97943d054fb5afb85e6c1ac70f14_DyrfordVillage_7608986.savegame.html
0 Justinian Posted August 22, 2014 Posted August 22, 2014 When I first saw the selection circle on it's side I thought it must have been a cultist sleeping on a bed
0 Dray Truoc Posted August 22, 2014 Posted August 22, 2014 I saw this, too. I thought perhaps he was sleeping or sitting, as when I first went into the room he seemed to 'get up'. It was hard to say as the action was very quick, so not really sure.
0 NCarver Posted August 22, 2014 Posted August 22, 2014 Hello all, Thanks for the postings. This little guy is just rotated in the scene by mistake. We have this issue reported in our database and should be fixing it in a future update. Thanks for the feedback and support during the beta! 1
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eatplayhate
A single enemy seems to have got tipped over! This happens when I load the save as well. Running v257. As soon as he engages in combat, he returns to normal.
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