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Posted

This is nothing important really........

But!

I always try to rotate and zoom in and out in any chargen~ was kind of sad I couldn't zoom in and out on the Wasteland 2 chargen (where it is a bit more important as you can take your own Custom Portraits by taking a screenshot/photo of your character).

It's a tiny bit of feature that's just for flavor really, but if it is too much hassle implementing (and not really needed in Pillars of Eternity unless Obsidian plans on implementing a similar feature like inXile's WL2).

Posted

It looks like you can rotate characters in PoE chargen, but I don't think zooming is necessary - chargen already displays characters much closer than they're really meant to be displayed.

Posted (edited)

Am I the only person who took a good 10 seconds to figure out what the heck "chargen" meant? 

 

Use real words, people!

Edited by Enoch
  • Like 4
Posted

I have to say it's pretty misleading. It looks like a singular word, and not an abbreviated form of a phrase. I mean, at least use "CharGen." That way, I can tell it's probably two words shortened and stuck together. When I first saw "chargen," I just kept trying to figure out who was running fullspeed at whom, or who was issuing fees to someone else. :)

  • Like 3

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

Am I the only person who took a good 10 seconds to figure out what the heck "chargen" meant? 

 

Use real words, people!

Nope. I was thinking "charge" at first.

Posted

Woot! There's nothing worse than picking a hairstyle in a character creation UI without rotation, only to later find out that it has weird, goofy pigtails on the back or something. Or a big skull hairpin on the back you couldn't see.

 

Oh, speaking of character creation... another pet peeve of mine, if I might add: Make actual long-hair variants of hairstyles, where applicable. It kinda sucks when there are 20 different hairstyles, and they range from "crew cut" to "6 inches long." 8P

  • Like 1

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted

Long hair isn't as easy as it sounds, because it'll bump into the rest of the model. You'll have to sort out how it adjusts to the clothing and armor too. I'd rather they spent their limited resources on something else.

I have a project. It's a tabletop RPG. It's free. It's a work in progress. Find it here: www.brikoleur.com

Posted

Don't get me wrong; I make no assumptions about its ease of implementation. I merely find it ridiculously frustrating when the "long" hair variants are like 5 inches longer than the short-hair ones. I think the Elder Scrolls games are pretty bad culprits of this. It's particularly bad when the "long" hair variants appear to be just that: variants. You get "short hair with a high ponytail... now, the SAME hair, but with longer hair around the ponytail." Etc. Eez crazeh.

Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u

Posted (edited)

Hair is always important.  :)

 

As are eyebrows ^^

 

For role-playing or otherwise, they are somewhat definitive (says this former, once-upon-a-time, cosmetologist). 

 

That said, for the most part, I care more about what the avatars look like in this particular game, me thinks.  While the graphics are beautiful, I am not loving the 3D models during character creation. It could be an adjustment issue from old-school games I still play. I found the ones in Divinity Original Sin were a bit stark as well, though more appealing to my eye. Then again... after character creation I don't look at them much.

Edited by Sondai

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