Elerond Posted August 7, 2014 Share Posted August 7, 2014 DA:I's combat looks to me, that it will be improvement over DAII's combat. As they have seemed to throw their ridiculous idea of waves of enemies in trash bin. They have made it possible to interact with environment ways that change how combat will go. Positioning your characters seems to matter, where in DAII it didn't really matter because of nature of enemy waves. It also seems that controlling long distance attacks especially AoE attack is much easier and less frustrating. Link to comment Share on other sites More sharing options...
sibakruom Posted August 7, 2014 Share Posted August 7, 2014 It's always hard to tell with trailers, but I don't really see it. What makes it more MMOish than, let's say, gameplay footage of NWN2? Cooldowns, aggro mechanics, and locked-in tank/damager/support combat roles for classes, to name three things. Admittedly I'm assuming they're in and central to the gameplay only because they were in before. Maybe they've completely overhauled the combat and gotten rid of them. I never saw those as MMO mechanics since they've bled so much in other games, but thinking on it, they did become popular there. To be fair, the reason I don't see MMO influence in DA:I's combat is probably because I have no clue what MMO's combat is actually like. Link to comment Share on other sites More sharing options...
Infiltrator_SF Posted August 7, 2014 Share Posted August 7, 2014 I like how a fool claims the last 3 games supposedly 'bombed' even though all 3 far outsold BG series. LMAO They all sold well. Mcdonalds sells well but is ****. Welcome to earth. Link to comment Share on other sites More sharing options...
sibakruom Posted August 7, 2014 Share Posted August 7, 2014 I like how a fool claims the last 3 games supposedly 'bombed' even though all 3 far outsold BG series. LMAO They all sold well. It's hard to find reliable figures, but what's floating on the net points toward: - BG and BG2 sold 2-3 million units each (may include some double counting when sold together). - DA:O sold 3.5-4 million units, but with Steam/Origin not accounted for (it was the most sold Bioware game, but maybe ME3 has overtook it, or even ME2 after the PS3 release). - DA2 sold < 2 million, but with Steam/Origin not accounted for once again. Of course, BGs were released at a time the video game market was smaller, but they had multiple re-releases along the years, while DAs (and MEs) are recent games released on three different platforms. Which means direct comparison numbers are pretty much meaningless. Unless Bioware overspent with DA:I and need 3 million sales to break even (like Kingdoms of Amalur), I'm not worried for them financially. But the 10 million sales Bioware game is not coming anytime soon. Link to comment Share on other sites More sharing options...
redneckdevil Posted August 7, 2014 Share Posted August 7, 2014 Look to Morrowind if u want to see good writing and characters and culture and lore and etc. Link to comment Share on other sites More sharing options...
Malekith Posted August 7, 2014 Share Posted August 7, 2014 Look to Morrowind if u want to see good writing and characters ... Not sure if serious.... Lore and setting was superb, but characters and writing?????????? ****ing wikipedia articles have better writing than Morrowind Link to comment Share on other sites More sharing options...
Blarghagh Posted August 7, 2014 Share Posted August 7, 2014 This topic has stopped comparing DA:I and PoE and just turned into a DA:I / BioWare topic, and therefore no longer has a place in PoE forums. Take it to the DA:I thread in Computer & Console. 4 Link to comment Share on other sites More sharing options...
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