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Divinity: Original Sin was just released, and will not allow anything other than 60hz.  I have to set my 96hz (120hz capable) 1440p monitor to 60hz via Nvidia Control Panel to play it, which is disappointing.  I realize it's a KS game, but there's really no reason it can't recognize Windows/Nvidia Control Panel settings. 

 

Anyone know if this is going to be a problem with PE?

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my D:OS runs at 120Hz ?

 

D:OS may have a problem running some refresh rates (it sounds like you have a QNIX monitor). Some games don't like those non-standard refresh rates. You could try downloading a program called RefreshLock, I use it for my CRT monitor on my second PC.

 

Also if you're using AMD you may want to add the custom refresh rate into the registry so games will recognize it.

 

But yeah it sounds like it's your PC and not the game. LCD monitors combined with an AMD card in particular can have some fickle issues like this, but they can be resolved.

Edited by Sensuki
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my D:OS runs at 120Hz ?

 

 

 

What resolution are you playing Divinity: Origins at? 

 

It's been mentioned a bunch of times on the Steam forum from diff users, but the in-game options menu dropdown for resolution is completely blank unless you're running at 60hz (or apparently 120 in your case).  You are then stuck on default resolution, which sucks on a 1440p monitor.  I've got an Overlord LED, GTX670 w/custom refresh rate via Nvidia Control Panel, which is Windows friendly, so there really should be no problem.  Either way, it's the only game I've played that's had the issue, so I don't think it's my PC.  ;)

 

As a side note, Wasteland 2 has been running just fine...  And it's still in beta.

Edited by Chaos Theory
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Oh, well there you go. I tried out the QNIX monitors but both of the ones I tried were defective (bright spots, dead pixels). Wasn't game enough to try Catleap or Overlord after that.

 

The game doesn't have a Refreshrate option, so what you should try and do is download RefreshLock. Set that up so it forces 2560x1440 @ 32 bit to 96Hz, and make sure it's turned on. Then run D:OS. That should override D:OS just using the desktop resolution.

 

I plugged in one of my CRT screens (Lacie 22") and it runs at desktop refresh (1280x1024 @ 120Hz).

Edited by Sensuki
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I am pretty sure there is a option for it in the menu's last I looked.  I know I have my OG Sin at 60 but that's because my monitors refresh rate is well... 60.  Why do you need 120 fps in a RPG again by the way?

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I am pretty sure there is a option for it in the menu's last I looked.  I know I have my OG Sin at 60 but that's because my monitors refresh rate is well... 60.  Why do you need 120 fps in a RPG again by the way?

 

OP's question is about monitor's refresh rate, not fps. Native refresh rate make picture look better on monitor and it make movement on screen look smoother. 

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on an LCD anyway. The option in D:OS is a frame rate cap, not Refresh Rate setting. They're different.

 

And you can see the difference between 120FPS and 60FPS even on a 60Hz monitor. VERY noticeable in FPS games especially, despite the monitor not being able to show more than 60 frames, the game will feel a lot smoother.

Edited by Sensuki
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  • 3 years later...

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