Karkarov Posted July 1, 2014 Share Posted July 1, 2014 Actually it could work well in the scripted encounters where time is a concern. You get the animated image, you read the description of the scenario, then you get a button you click... Make your Choice! Then your options pop and since you have to read them you get say... thirty seconds to a full minute to make a call. Conversation wise I don't really see it working, but then you can always just lock conversations to force you to choose something anyway. Just include the "say nothing" option in there for those who need it. Meanwhile has this gone off topic or what? Link to comment Share on other sites More sharing options...
Lephys Posted July 1, 2014 Share Posted July 1, 2014 Meanwhile has this gone off topic or what? Sorry. We were practicing being True Neutral, feeling absolutely no obligation to adhere to any particular topic. Should we not start with some Ipelagos, or at least some Greater Ipelagos, before tackling a named Arch Ipelago? 6_u Link to comment Share on other sites More sharing options...
Kjaamor Posted July 1, 2014 Share Posted July 1, 2014 Forum posts default as Chaotic Evil. 2 Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management Link to comment Share on other sites More sharing options...
JFSOCC Posted July 4, 2014 Share Posted July 4, 2014 (edited) How is this debate still going? We won guys! There is going to be an inspired reputation system which tracks various character traits and makes no moral judgements on your person, it leaves the moral judgement of your character traits to the individual interpretation of the NPC's in the game. We got what we wish for. Let's celebrate! Edited July 4, 2014 by JFSOCC 1 Remember: Argue the point, not the person. Remain polite and constructive. Friendly forums have friendly debate. There's no shame in being wrong. If you don't have something to add, don't post for the sake of it. And don't be afraid to post thoughts you are uncertain about, that's what discussion is for.---Pet threads, everyone has them. I love imagining Gods, Monsters, Factions and Weapons. Link to comment Share on other sites More sharing options...
Kjaamor Posted July 4, 2014 Share Posted July 4, 2014 ^Lawful Neutral Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management Link to comment Share on other sites More sharing options...
ravenshrike Posted July 9, 2014 Share Posted July 9, 2014 Technically speaking, most RPGs pigeonhole you into neutral evil at best. They rarely ever reached chaotic evil. "You know, there's more to being an evil despot than getting cake whenever you want it" "If that's what you think, you're DOING IT WRONG." Link to comment Share on other sites More sharing options...
Lohi Posted July 10, 2014 Share Posted July 10, 2014 I would disagree a bit with original premise. Only D&D games try to pigeon hole you, as other games almost universally do not copy its alignment system. Granted, maybe most CRPGs are D&D but they're mostly from a very tiny set of companies too. Planescape was the one and only D&D game that had alignment make sense, all the others it was silly nonsense. Link to comment Share on other sites More sharing options...
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