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Posted

Let's play diplomacy with fellow forumers, making us even more chummier than chummy can be!

 

http://webdiplomacy.net/

 

post-150-0-40786700-1397782042_thumb.jpg

 

There's a 7-player map and a 10-player map. Sign up, register, enter moves, talk to each other, scheme, backstab, and all that jazz. Our theme: The Pan-European War of Putinian Aggression.

 

Interest?

  • Like 3
Posted

I'm down for this

Why has elegance found so little following? Elegance has the disadvantage that hard work is needed to achieve it and a good education to appreciate it. - Edsger Wybe Dijkstra

Posted

I remember this! This was a board game back when I was a kid!

"While it is true you learn with age, the down side is what you often learn is what a damn fool you were before"

Thomas Sowell

Posted

What kind of time commitment are we talking?

 

We can set 24 hour or 48 hour turns (the latter can be a bit of a drag though), check in once or twice per turn, spend 5-10 minutes looking at your options and sending PMs to people to scheme, would be the basic threshold. 

Posted (edited)

I kinda want to play, but I feel really uncomfortable playing a game like this multiplayer that I haven't played at least ONCE singleplayer. Hm...

Edited by Bartimaeus
Quote

Against stupidity we have no defense. Neither protests nor force can touch it. Reasoning is of no use. Facts that contradict personal prejudices can simply be disbelieved - indeed, the fool can counter by criticizing them, and if they are undeniable, they can just be pushed aside as trivial exceptions. So the fool, as distinct from the scoundrel, is completely self-satisfied. In fact, they can easily become dangerous, as it does not take much to make them aggressive. For that reason, greater caution is called for than with a malicious one. Never again will we try to persuade the stupid person with reasons, for it is senseless and dangerous.

Posted

You can't really play diplomacy single-player, it would be like Risk single-player. The game mechanics are simple and the number of sensible moves you can make at any given time is rather limited. 80% of the game is making deals with fellow players and backstabbing them.

 

Anyway, we can do this if we have 7 or more interested.

Posted

I'm interested, but am not 100% sure I can commit. How long do you think playing a game might take in day/week/month terms? My availability to play games gets curtailed as the weather improves. As such, I would likely prefer a 48 hour turn, as at some points in the coming months it won't be feasible for me to be at a computer every single day of the week, yet at least every other should be doable. Would 48 hours not potentially also make for more actual diplomacy?

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