Osvir Posted September 25, 2013 Author Share Posted September 25, 2013 (edited) I'd say this is okay as long as there is a way to fix it. If the setting has healing magic or bio-regrowth-technology. Similar to how, if your character is dead, you can just cast "Raise Dead" on them if you need them back and don't want to go through the hassle of reloading. OR if you can change body parts, like cybernetic limbs, or geting a golem arm, or something, to make up for it. If there's various Eyes of Vecna floating around you can conveniently pop back in. No futuristic technology in Eternity (it's taking place in the equivalence of... mid 1600's? Something like that IIRC). Neither does it have any Healing magics (there is no Resurrection magic either, so if one of your characters dies they get maimed on lower difficulties and outright die on harder difficulties. It's an optional On/Off thing). Dead means "point of no return" in Eternity. In a futuristic sci-fi setting, developers might be able to incorporate a damage system by means of cybernetic implants, such as Luke Skywalker's hand in the Star Wars series. If they were to incorporate a magitech equivalent and you were playing hard core mode, then getting a permanent injury fixed would be a question of cost and availability of the replacement part. For realism*, the replacement could provide a minor skills adjustment, such as (for an artificial arm) a penalty to Dex-based skills but a bonus to melee damage. That might make it interesting to implement. Edit: oops, sorry, I missed the latest discussion. * Just wanted to emphasize that I don't care much about the "realistic" aspects, but rather I enjoy the "challenging" aspects (not denying that more realism is usually hand in hand with more challenge). Sounds like a neat little balancing idea you've got there though I like it. EDIT TIME RAN OUT AGAIN (frrrrr!): Furthermore, if you aren't playing Hardcore mode, then your idea would still be a viable option for lower difficulty modes as well (such as your "Sacrifice Dexterity for a bonus in Melee Damage" example for instance). Maybe you want an extra damage output for melee and you are willing to sacrifice some Dexterity (focused minmaxing or whatever) Except on lower difficulty play it'd be more Player Controlled as in "Go to the prosthetic store and chop off your old arm and buy a new arm" whilst on Hardcore mode it could be "Go to the prosthetic store and buy a new arm because you lost your old one". Edited September 25, 2013 by Osvir Link to comment Share on other sites More sharing options...
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