Kjaamor Posted August 20, 2013 Share Posted August 20, 2013 Well, levels have to play some part in it or else they fail to justify their own existance. Realistically, if you go into the last dungeon having done as many quests as possible you would expect to have an easier time than if you just speed run through. If the cap or hard level scaling means it makes no difference, then you're not really utilising the mechanic. ...are you, Dragon Age? *Ahem* Anyway, while skill - or perhaps more accurately 'tactics' - should be the dominant factor in determining success, there will still be a level of discrepancy based upon your level. How noticible this is comes down to how well they manage whatever form of level scaling they use in P:E. A level cap remains a possibility, of course, but the general theme of the gameplay described so far suggests to me that opportunities for grinding are going to be quite limited in P:E, which lessons the scope of level disparity for the endgame. Consequently, the hard cap wouldn't appear to be as necessary as in other rpgs. Other kickstarter projects to which I have no affiliation but you may be interested: Serpent in the Staglands: A rtwp gothic isometric crpg in the style of Darklands The Mandate: Strategy rpg as a starship commander with focus on crew management Link to comment Share on other sites More sharing options...
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