Sensuki Posted June 25, 2013 Author Posted June 25, 2013 (edited) You are misinterpreting. The design in the demo does feature some logical steps away from the first design in terms of layout. The discussion was about the placement of the elements not the UI itself, which just uses default Unity buttons. Chris said in the video that the demo was "the latest build" but Josh contradicted it in another forum. Edited June 25, 2013 by Sensuki 1
Chrononaut Posted July 17, 2013 Posted July 17, 2013 Trees look like sprites, surprised they aren't using 3d models for them.
Sensuki Posted July 17, 2013 Author Posted July 17, 2013 That is a concept, not an area map. The trees are sprite models enlarged and it's the same two models repeated.
rjshae Posted July 18, 2013 Posted July 18, 2013 I'm looking forward to seeing the water animated. To me, a good rendering of properly flowing water can add a lot to an environment's look and feel. Some of the most enjoyable examples of water animation I've seen were in Drakensang and RoT: the stream with the swirling leaves in Avestrue and the frothy water in Nadoret. Of course, those were 3D rendered environments, but still... "It has just been discovered that research causes cancer in rats."
the itis Posted July 18, 2013 Posted July 18, 2013 (edited) Here's a cleaner version of the wilderness map shown by Sensuki edit: this isn't an in game shot btw (my conclusion, not definitive), you can see the PS added flowers, textures, terrain etc if you look at the full resolution picture. Edited July 18, 2013 by the itis
BillyCorgan Posted November 13, 2013 Posted November 13, 2013 I just discovered this post, Thank you for the informations. ★ ★ ★ ★ ★ ★ ★ ★ ★ I ' M ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ A ★ ★ ★ ★ ★ ★ ★ ★ ★ B L A C K S T A R ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★ ★
Silent Winter Posted November 14, 2013 Posted November 14, 2013 Thanks for posting these - looks great (pre-UI notwithstanding) As for portrait sizes, Josh said in one of the update threads that the larger portraits for the character screens would be about 210x330 (BG Large size - not the medium size we saw on character screens in BG) and the in-game UI ones would be around 40x70 (I'm getting those numbers wrong but it was about that) _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Silent Winter Posted November 14, 2013 Posted November 14, 2013 Can't edit it but my resolution quote was off for the small portraits - should be: 73x86 _________________________________________________________________________________________________________________________ *Casts Nature's Terror* , *Casts Firebug* , *Casts Rot-Skulls* , *Casts Garden of Life* *Spirit-shifts to cat form*
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now