Meh. Let me know once Garriott's proven he can make a good game after twenty years of not. i.e. when this thing comes out.
Same thing goes for Fargo. Its like someone cast mass resurrect on the graveyard of gaming.
We're going to find out really soon if Fargo still "has it". I personally thought The Bard's Tale (the new one) was fairly enjoyable, albeit thoroughly unspectacular, mostly for its tongue in cheek humor. Wasteland 2 will be the litmus test.
Creativity requires going outside the NORM and doing something that will draw in audiences or even put them for a ride. Instead game developers use the most mundane, over-repeated stuff on earth. Your story-lines suck. Your graphics are disgustingly old and ugly-looking. Your limitations on what a player can do inside a game is baffling. You offer very little to no room for growth and expansion, but want both players and games to follow this mundane line called "normality".
The problem with going outside the norm is that 95% of the time it's going to spectacularly fall on its face. While nothing is a sure bet to make money, outside of Call of Duty 83: Modern Warfare 17: Ghost Protocol 3: Elite Unit: Squad Alpha: Classified Ops and Madden's yearly full game price roster update DLC, it seems, because people are sheep, doing retreads of the same tired garbage is a safer bet than going out on a limb. (that's my entry for Run On Sentence of the Year ) It's still thoroughly worth it, in my opinion, for that 5% of the time that going outside the norm does produce something revolutionary, or at least fresh and interesting.
Moulyneux is another one of those who sustains his reputation on pure bs marketing and nothing else.
I have to sadly agree. Dungeon Keeper was fantastic, as was, to a lesser degree, Populous (for its time, at least), but since then, he's pushed out a steady stream of mediocrity, in my opinion.
Edited by Keyrock, 01 June 2013 - 07:28 AM.