game response to protagonist
			
				world reactivity  
				 57 members have voted
			
		
		- 
						
1. How do you want the world to react to you?
- 
									I don't care if the world reacts to me. Let me have my quests, and either get the rewards for completing them or not. I don't need outside recognition, nor do things have to change.
 - 
									The game world is essentially static. Until I act, things don't change. Then things do, but it doesn't have to be anything crazy.
 - 
									I want the game world to be dynamic- it should change whether I do or don't do something. If I do something, I should see the result.
 - 
									EVERYTHING I do matters. I want to see a major difference after I do something, where the actual game dynamics change and I am recognized for it.
 - 
									Everything should be on a timer, where things automatically begin happening at predetermined points. This should be independent of my actions or presence.0
 - 
									Everything should be on a timer, where things automatically begin happening at predetermined points. This should be dependent upon me receiving the quest/information.
 - 
									Everything should be on a timer, where things automatically begin happening at predetermined points. This should be dependent upon me finding the relevant area (be it a town, city, dungeon, etc).
 - 
									There should be NO countdown timers for quests, with very few exceptions. I should be free to do them if I want and things shouldn't change much either way, in general.
 - 
									There should only be countdown timers for the main quest, and it should be relatively generous. I shouldn't feel rushed to do stuff.0
 - 
									Other. (please explain below)
 
 - 
									
 

			
				
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now