game response to protagonist
world reactivity
57 members have voted
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1. How do you want the world to react to you?
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I don't care if the world reacts to me. Let me have my quests, and either get the rewards for completing them or not. I don't need outside recognition, nor do things have to change.
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The game world is essentially static. Until I act, things don't change. Then things do, but it doesn't have to be anything crazy.
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I want the game world to be dynamic- it should change whether I do or don't do something. If I do something, I should see the result.
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EVERYTHING I do matters. I want to see a major difference after I do something, where the actual game dynamics change and I am recognized for it.
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Everything should be on a timer, where things automatically begin happening at predetermined points. This should be independent of my actions or presence.0
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Everything should be on a timer, where things automatically begin happening at predetermined points. This should be dependent upon me receiving the quest/information.
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Everything should be on a timer, where things automatically begin happening at predetermined points. This should be dependent upon me finding the relevant area (be it a town, city, dungeon, etc).
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There should be NO countdown timers for quests, with very few exceptions. I should be free to do them if I want and things shouldn't change much either way, in general.
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There should only be countdown timers for the main quest, and it should be relatively generous. I shouldn't feel rushed to do stuff.0
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Other. (please explain below)
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