October 16, 201213 yr 1. MP3 Support (for my own Orchestral sounds) 2. Characater portrait customisation (i can use pretty good Fanart) 3. Sea exploration (new island and stuff like that) 4. Flying Fortress^^ 4. Modding Tool (My wish) Edited October 16, 201213 yr by Ichi86 Excuse me for my bad english
October 16, 201213 yr For aVenger and the rest who wished to see Finishing Touches as the final stretch goal got their wish come true now! As someone who've meddled quite a bit in modding I know how important time and testing are to finish off a good gaming product. It was the sensible thing for OEI to do, but perhaps not quite the fireworks ending we all had hoped for. But as much as I miss my necromancer class, I can at least rest assured that it will be a more polished and detailed gaming experience now. And with all beta testers later on, PE will become a gem, believe me! Cheers! *** "The words of someone who feels ever more the ent among saplings when playing CRPGs" ***
October 17, 201213 yr 3.6 Million: We'll make the game better. So simple. Totally called it. I was just off by 400k.. Edited October 17, 201213 yr by Jumble Murdersense No traditional wizard worth his pointy hat could possibly work by the light of pure, smooth, dare one say virgin undribbled candles. It would just not look right. The ambience would be totally shattered. And when it did happen, the luckless wizard would mess about, as people do, with matchsticks and bent paperclips, to try to get nice little dribbles and channels of wax, as nature intended. However, this sort of thing never really works and invariably ends with wax all over the carpet and the wizard setting himself on fire. Candle dribbling, it has been decreed, is a job for a dribbler. – Terry Pratchett, Unseen Academicals.
October 17, 201213 yr Author 3987*0.9 + 140*0.07 = $3598.1k They still have to spend some of it on goodies, maybe 500k, but not a bad budget at all for a AA game. They said on twitter they would be making an update with the total pledge amounts. In the end, everything went better than expected. Edited October 17, 201213 yr by hideo kuze PoE: Cast your vote on: Stretch Goals | Game Maturity | Party Creation | Level Scaling | World Map Interface | Magic System | Replayability and Choices | Quest Solving | Romances | Multiplayer | Art StyleProduction Beard at 4 million? Yes or No?Discuss: Time based mechanics | Narrated sequences | Weapon and armor design | Breaking from current molds | Different XP pools for combat and non-combat skills | Mounts and Combat | Races to be included (4th and 5th) PoE II: the party was already over when I arrived
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