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Just wanted to throw this up here. I've been seeing a lot of discussion on the Forums about challenging tropes found in older RPGs (looking at the necromancer and vampire bit, monks) and also some disagreement with races (Orcs and Aumaua especially).

 

I think one thing I'd like the design team to always consider in this world is why. Why is something a certain way? If you're going to set us up with a trope or not, in either case why is a certain thing a certain way. The players don't always need to know (in game or not), but there should be a reason for why the dragon lives in the cave or the wizard lives on top of the tower alone.

 

If it's going to be a so-called trope. At least it should be discussed why it's that way in the PE world.

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My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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I think one thing I'd like the design team to always consider in this world is why. Why is something a certain way? If you're going to set us up with a trope or not, in either case why is a certain thing a certain way. The players don't always need to know (in game or not), but there should be a reason for why the dragon lives in the cave or the wizard lives on top of the tower alone.

 

I like to think these developers already know what they're doing. :)

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"It has just been discovered that research causes cancer in rats."

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Sometimes I write stuff and really wish I could take it back. Guess I didn't think this thread through before posting. Of course, they as professionals, know what they're doing. :p I just kind of feel some sort of special bond to this project because I kind of feel like a "mini-shareholder" with the kickstarter. It's a weird feeling that I've never had with any other game before.

 

*thinking I'm like the dumb marketer that railroads good ideas with his/her own*

My blog is where I'm keeping a record of all of my suggestions and bug mentions.

http://hormalakh.blogspot.com/  UPDATED 9/26/2014

My DXdiag:

http://hormalakh.blogspot.com/2014/08/beta-begins-v257.html

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:) Sorry mate, I do agree with what you're saying. It's good when a setting is self-consistent, and everything makes sense at a certain level. Sometimes I wonder though whether fantasy gaming has rationalized the topic of magic a little too much. I mean, folklore has magic being mysterious and unpredictable. Instead, everything magical in a RPG is neatly packaged in a logical set of consistent rules with repeatable effects.

"It has just been discovered that research causes cancer in rats."

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