Olauron Mor-Galad Posted September 25, 2012 Share Posted September 25, 2012 (edited) You're still going to have to make specialization choices within each category. Having a separate currency for non-combat abilities doesn't mean we're designing them so everyone is good at everything. Oh, didn't notice it earlier. Maybe we (or at least I) are reading it wrong? When you are talking about combat and non-combat skills do you mean literally skills (like combat Energy weapons and non-combat Science in F:NV or combat Concentration and non-combat Diplomacy in NWN2) or do you mean different abilities? Edited September 25, 2012 by Olauron Mor-Galad Link to comment Share on other sites More sharing options...
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