Combat - Immersion v. Simplicity
			
				Combat - Immersion v. Simplicity  
				 76 members have voted
			
		
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						1. Reach- 
									All melee weapons attack a single target one unit in front of attacker.
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									Some weapons should be able to attack both one unit imediately infront of the attack and another unit behind that.
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									There should be weapons with "donut" reach. In other words, they can attack 2 units away but not one unit immediately infront of them.
 
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						2. Arc- 
									Weapons should attack immediately infront of the attack only.
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									All weapons should be able to attack in an arc motion (with an aquired ability) should the player choose to and thereby hit more than one target.
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									Certain weapons should be able to attack in an arc (with an aquired ability) and others should not (depending on weapon type).
 
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						3. Physical Damage types- 
									There should be piercing, slashing and blunt damage weapon types (depending on size, shape or weight of said weapon) and related resistance and immunities on monsters, armor, etc
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									There should be piercing, slashing and blunt damage weapon types (depending on size, shape or weight of said weapon) and related resistance (but not immunities) on monsters, armor, etc
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									All weapons should be of a uniform damage type regardless of size, shape or weight of said weapon.
 
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