Junai Posted August 16, 2012 Posted August 16, 2012 I wish for a game with the Rolemaster rule set. Hear hear..
trulez Posted August 21, 2012 Posted August 21, 2012 (edited) I wish for a game with the Rolemaster rule set. You attempt to run, fail, roll bad on the critical failure table, and die. That's Rolemaster in essence, a series of unfortunate failures at mundane moments when you least expect it. Made some of the greatest and funniest moment of my PNP history, but would absolutely suck for a PC game. Edited August 21, 2012 by trulez
Junai Posted August 21, 2012 Posted August 21, 2012 I wish for a game with the Rolemaster rule set. You attempt to run, fail, roll bad on the critical failure table, and die. That's Rolemaster in essence, a series of unfortunate failures at mundane moments when you least expect it. Made some of the greatest and funniest moment of my PNP history, but would absolutely suck for a PC game. I played RM for a decade, and I can't recall dying while running. Most of the time our DM wouldn't deem it necessary to create a skill challenge out of something so simple. Sounds like your DM didn't have a very firm grasp on the rule set. If you play the classic RM system (1'st ed.) and limit yourselves to the basic rules and Player Companion I, you'll find that it's an exceedingly much simpler system than say.. D&D 4'ed. Maybe I'm sentimental and biased because RM was the first PnP -system I played, but I'm convinced that anyone who gives RM a wholehearted attemt will find it much more exciting, simple and realistic than the later D&D editions. I think it would rock for crpgs, since all the time-consuming stuff like looking up critical tables etc. would be implemented and calculated instantly. J.
Orchomene Posted August 21, 2012 Posted August 21, 2012 I totally agree with Junai. Rolemaster is a system where you can pick the rules that suit you the best, depending on your taste. It may be a pain in PnP without a lot of practice because of all the tables, but in a cRPG, this issue disappears.
Sammael Posted August 22, 2012 Posted August 22, 2012 Haven't played Rolemaster, but my friends who have say that it's a very fun system, provided you ignore all the rules. Personally, I'm intimidated by all those tables. In other related news, I'm probably going to buy the Enchanced Editions, although I'm not holding my breath. There are no doors in Jefferson that are "special game locked" doors. There are no characters in that game that you can kill that will result in the game ending prematurely.
Volourn Posted August 22, 2012 Posted August 22, 2012 "Rolemaster is a system where you can pick the rules that suit you the best, depending on your taste." So... it works like DnD and any other pnp system taht ever existed? okay then. More seriously, I've played RM. It's fun, and it works like any other. Good stuff bad stuff, it's all cool. DWARVES IN PROJECT ETERNITY = VOLOURN HAS PLEDGED $250.
trulez Posted August 23, 2012 Posted August 23, 2012 I played RM for a decade, and I can't recall dying while running. Most of the time our DM wouldn't deem it necessary to create a skill challenge out of something so simple. Sounds like your DM didn't have a very firm grasp on the rule set.Really ? That's your argument, that in your games running didn't need rolling ? Here's my revised assertion then: "You attempt to do an action requiring a dice roll, fail, roll bad on the critical failure table, and die. That's Rolemaster in essence, a series of unfortunate failures when you least expect it. Made some of the greatest and funniest moment of my PNP history, but would absolutely suck for a PC game."
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